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PFS StandardFlinging Blow Two ActionsFeat 16

Source Advanced Player's Guide pg. 130

You take a moment to center yourself, then unleash a powerful blow that sends your target tumbling away. Make an unarmed Strike. If you hit, the target must succeed at a Fortitude save against your class DC or be pushed up to 10 feet directly away from you (or 20 feet, on a critical failure) and fall prone. If another creature or physical object would prevent this movement, both your target and the blocking creature or object take 1d6 bludgeoning damage per 5 feet of movement that was prevented.