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Ambushing Knockdown Feat 8

This Feat may contain spoilers from the Agents of Edgewatch Adventure Path

Source Pathfinder #159: All or Nothing pg. 75
Prerequisites ruffian racket
Access Side with the Washboard Dogs in the gang conflict.
Requirements You're wielding a melee weapon that deals bludgeoning damage and you're hidden from or undetected by an enemy.

You emerge from hiding and deliver a blow that can knock an enemy sprawling to the ground. You Stride up to half your Speed, but you must end your movement next to a foe you're hidden from or undetected by. You then Strike that enemy with the required weapon; if you hit, the target is knocked prone.



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Gang Feats

Source Pathfinder #159: All or Nothing pg. 75
Street gangs in Absalom recruit amateur pickpockets, ruffians, and vandals who show promise in their specialties and operate well in tight groups.

Rogue agents can gain access to some of the following rogue feats by successfully helping Maurrisa Jonne or Bloody Berleth eliminate their rival (see Chapter 1). Some of these feats, however, can be gained only by helping a particular side in the gang conflict.

Related Feats: Coordinated Distraction, Deny Support, Slice and Swipe, Subtle Shank