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General Hazards | Adventure-Specific Hazards

Brown MoldHazard 2

Source Gamemastery Guide pg. 77
Complexity Simple
Stealth DC 21 (trained)
Description This unassuming fungus leeches heat out of the air.
Disable DC 18 Survival (trained) to safely remove the mold
Emit Cold (aura, cold); 5 feet. Brown mold deals 2d6 cold damage to nearby creatures.
AC 18, Fort +11, Ref +5
HP 30 (BT 15); Immunities critical hits, fire, object immunities, precision damage, Weaknesses cold 10
Leech Warmth ReactionReaction Trigger Fire comes within 5 feet of the brown mold; Effect The brown mold expands into every square adjacent to its space. As it grows, it pulls more heat from its surroundings, dealing 2d6+6 cold damage (DC 18 basic Fortitude save) to creatures within 10 feet after it expands.
Reset After expanding, the brown mold can’t grow again for 1 day.