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Spectral ReflectionHazard 5

Source Gamemastery Guide pg. 78
Complexity Simple
Stealth DC 26 (expert)
Description The reflection in the mirror subtly twists and distorts, its expression taking on an unnerving sneer of malice.
Disable DC 23 Religion (trained) to exorcise the spirit, or DC 23 Thievery (trained) to quickly cover the mirror
AC 19, Fort +15, Ref +10
Hardness 13, HP 50 (BT 25); Immunities critical hits, object immunities, precision damage
Spectral Impale [reaction] Trigger A living creature approaches within 15 feet of the mirror, and the mirror is lit with dim or brighter light; Effect Shadowy barbs impale the body of the reflected creature as the haunt makes a shadow barbs Strike.

Melee [one-action] shadow barbs +19, Damage 4d8+9 negative plus sap vitality

Sap Vitality A creature hit by the reflection’s shadow barbs must attempt a DC 22 Fortitude save as the haunt tries to draw a portion of its vital essence into the mirror. The target is drained 1 on a failed saving throw, or drained 2 on a critical failure.
Reset The haunt re-forms after 1 minute, manifesting in any mirror within its infused area (see Special below).

Special Spectral reflections often infuse entire buildings, manifesting in any sufficiently large mirror. The example Hit Points and Hardness given represent a typical mirror reinforced by the haunt; at your discretion, the haunt might appear in reflective surfaces that are harder to destroy. Defeating a manifestation through damage destroys the surface, preventing the haunt from using it again. If this haunt appears in an area with many mirrors, consider giving PCs double or even triple the XP for a typical simple hazard.