Adjustments
Adventuring Gear
View all assistive items.
Assistive Items
View all types of contracts.
Contracts (4)
Cursed Items
View all types of customizations.
Customizations (5)
Intelligent Items
View all types of services.
Services (6)
View all types of shields.
Shields (3)
Siege Weapons
Spellhearts
View all types of wands.
Wands (3)
View all types of worn items.
Worn Items (5)

Rules Index | GM Screen | Player's Guide


Armor and Shield Adjustments

Source Grand Bazaar pg. 104
For adventurers unsatisfied with standard, off-the-rack armor and shields, adjustments are available to modify equipment and maximize its potential. The following are but a few possible modifications for defensive gear. Each of these new items makes use of the adjustment trait.

Adjustment: Items with this trait are intended to alter existing pieces of equipment, typically armor, shields, and weapons. The given item will note which type of equipment it modifies. An adjustment that modifies armor can't modify explorer's clothing. A piece of equipment can only be affected by a single adjustment at a time. Unless otherwise noted, adding or removing an adjustment requires using a 10-minute activity and a repair kit.

Related Rules

Chapter 11: Crafting & Treasure (Source Core Rulebook pg. 531 2.0)