Rules Index | GM Screen | Player's Guide


Chapter 1: Gamemastery Basics / Encounter Design

Social Encounters

Source Gamemastery Guide pg. 51
The setup for a social encounter tends to be less detailed. For the NPCs involved, you’ll just need statistics for their social skills, Perception, and Will. If you’re making your own, you can find guidelines under Non-Combat Level on page 72. You also need to decide the objective or consequences of the social encounter—what the PCs can achieve and what happens if they fail—and the form of the challenge. It might be a public debate, a private audience with a powerful person, or some kind of contest. Just like with combat encounters, think about the environment, with a particular eye toward the other people around. Is there a crowd the PCs can sway? Are they in an imposing, luxurious throne room or at a city gate? Is the atmosphere oppressive? Hopeful?

You might find the PCs’ goal ends up being quite different from what you initially thought they would be. Fortunately, social encounters can be pretty adaptable. Thinking of their likely objective helps you construct the scene in your mind more easily but shouldn’t limit you.

The basics of social encounters are on Core Rulebook page 494, and page 16 of this book has more advice.