
Warrior Of Legend
Source War of Immortals pg. 66It is said that the greatest heroes are often stalked by an implacable doom, the shadow cast by the light of their deeds. Such warriors of legend often garner great reputations for their prowess and ferocity in battle, spawning legends of their invincibility. These stories almost always end in tragedy, however, for the blessings that carry the warriors to victory are always accompanied by a terrible curse that all but ensures their heroic tales have grim endings.
Since the Godsrain scattered divine power across Golarion, more and more tales of such legendary warriors have sprung up all over the world, from Garund to Tian Xia, Casmaron to Arcadia, and across Avistan all the way to the Crown of the World. Hallmarks of these stories include heroes and villains who prefer lighter armor, hafted weapons, and who all seem to have an aversion or vulnerability to certain types of opponents.
The would-be ruler Gulrik the Fierce slew a linnorm in the depths of the Grungir Forest but was slain by the arrows of lowly bandits before he could claim a kingdom for himself. The warrior Mohaadjii had just begun to forge a legend by driving pillagers from Bloodcove out of the Kaava Lands, when a slingstone from a halfling raider struck her dead before she even realized she was under attack.
This cursed weakness perhaps goes a long way to explaining why certain pieces of gear are so common to the figures at the center of these stories. With each warrior of legend living under the shadow of finding their doom at the hands of a particular threat, even such staunch stalwarts might prefer a weapon that gives them enough reach to assess their opponent before closing in for the kill, and armor light enough that it won’t become a burden if flight becomes the better part of valor.
Warrior of Legend 1st
You have received a blessing that will ensure your ascension to legend, and a curse that foretells your inevitable fall. You must select
Warrior of Legend Dedication as your 2nd-level class feat.
Prerequisites: You must be a
fighter.
Warrior of Legend Adjustments: You aren’t trained in heavy armor. The armor expertise and armor mastery class features only improve your proficiency rank for light armor, medium armor, and unarmored defense.
You don’t gain
Shield Block as a class feature.
You are trained in both
Acrobatics and
Athletics, rather than one or the other.
Choose one physical damage type, which becomes your cursed weakness: bludgeoning, piercing, or slashing. You gain
weakness to this damage type equal to half your level (minimum 1).
You gain
Diehard as a bonus feat, but you become
doomed 2 whenever you take damage from your cursed weakness (unless your doomed value is already higher).
Your fighter weapon mastery and weapon legend class features grant you increased proficiency in both
spears and
polearms, but you can’t choose any other weapon group with these class features.
Additional Feats
Source Player Core pg. 215 2.0Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
Uncommon Archetype Class Dedication Source War of Immortals pg. 66Archetype Warrior Of LegendClass FighterPrerequisites Warrior of legend
You have been given a powerful blessing of battle that is also your cursed doom. As long as you aren’t wearing heavy armor or wielding a
shield,
spears and
polearms you wield gain the
parry trait. If the weapon already has the parry trait, increase the bonus when parrying to +2. In addition, you deal an additional amount of damage equal to your
doomed value with weapons in the spear and polearm groups. This damage is the same type as the required weapon.
Archetype Source War of Immortals pg. 67Archetype Warrior Of LegendClass FighterFrequency once per 10 minutes
Prerequisites Warrior Of Legend DedicationTrigger You gain the
doomed condition.
Even as shadows of your doom haunt the corners of your vision, your implacable spirit surges and cries out that your time has not yet come. You gain temporary Hit Points equal to your level and a +1 status bonus to all saving throws, both of which last for 1 minute.
Archetype Source Player Core 2 pg. 207 1.1Archetypes Mauler,
Warrior Of LegendPrerequisites Mauler DedicationRequirements You’re wielding a melee weapon in two hands.
You put your body behind your massive weapon and swing, shoving enemies to clear a wide path. You attempt to
Shove up to five creatures adjacent to you, rolling a separate
Athletics check for each target and ignoring the requirement that you have a hand free. Then
Stride up to half your Speed. This movement doesn’t trigger reactions from any of the creatures you successfully Shoved. Each attack counts toward your
multiple attack penalty, but don’t increase your penalty until you have made all your attacks.
This Feat may contain spoilers from the Myth-Speakers Adventure Path
Rare Archetype Source Pathfinder #218: Titanbane
pg. 67Archetype Warrior Of LegendClass FighterPrerequisites Warrior Of Legend Dedication
At times, the myth of a hero-god includes a favored partner or a bonded ally, such as the hero-gods of promises and shield-bearers, Upion and Warrick. When you gain this feat, select an ally. They are your bonded partner. While you and your bonded partner are on the same plane, you and your bonded partner always have the same
doomed value (defaulting to the highest value), so when your bonded partner’s doomed condition would increase or be set to a specific amount, your doomed value also increases to match (if it is lower than your current doomed value). When either of you are dying, the other knows this immediately, as well as the distance and direction to the dying partner’s location. When either of you attempts a
recovery check, as long as the other is on the same plane, reduce the DC of the recovery check by 2. You can communicate telepathically with your bonded partner as long as you are within 60 feet of each other.
You can change your bonded partner by spending 1 week of downtime bonding with another ally.
This Feat may contain spoilers from the Myth-Speakers Adventure Path
Rare Archetype Source Pathfinder #218: Titanbane
pg. 68Archetype Warrior Of LegendClass FighterPrerequisites Hero-God's BondTrigger A creature attacks your bonded partner.
Requirements You are wielding a weapon that has the
parry trait, and your bonded partner is within reach of one of your melee Strikes with that weapon.
You intercede to absorb the triggering attack. Your bonded partner gains a +2 circumstance bonus to their AC. If the attack still hits, you take the triggering attack’s damage instead of your bonded partner, though the attack still uses your bonded partner’s defenses for the purposes of determining if it hit or critically hit.
Archetype Source War of Immortals pg. 67Archetype Warrior Of LegendClass FighterPrerequisites Warrior Of Legend DedicationRequirements You are
doomed 2 or greater.
You have grown accustomed to the curse that comes with your blessing, able to channel its effects through your attacks and forestall your own demise. Make a melee
Strike; on a success, the target takes an additional 1d10
void damage and your
doomed value is reduced by 1.
This Feat may contain spoilers from the Myth-Speakers Adventure Path
Rare Archetype Concentrate Emotion Mental Source Pathfinder #218: Titanbane
pg. 68Archetype Warrior Of LegendClass FighterFrequency once per day
Prerequisites Hero-God's BondTrigger Your bonded partner gains the
dying condition or their dying value would increase.
A lost love. A broken
spear. Rage burning through a hero-god. When a myth speaks of a wounded partner, the hero-god often rejects the future. Too many find themselves on a battlefield, clutching a body that they swore to protect. In that moment, the wellspring of power ignites.
Increase the value of your
doomed condition by 1, to a maximum of doomed 3. You gain a +2 status bonus to attack rolls against any creature that attacked or dealt damage to your partner in the last minute. If you reduce a creature to 0 HP that attacked or damaged your partner, you gain
temporary Hit Points equal to twice their level. These benefits last until your bonded partner is no longer
unconscious or for 1 minute, whichever duration is shorter.
Archetype Stance Source War of Immortals pg. 67Archetype Warrior Of LegendClass FighterPrerequisites Warrior Of Legend DedicationRequirements An enemy hit you with an attack dealing the same damage type as your cursed weakness within the last round, and you are
doomed 1 or greater.
The conditions for your doom have been met, and you brace yourself for a battle that will see you either live to fight another day or die a legend. You enter the spear of doom stance. While in this stance, as long as the enemy who triggered your cursed weakness is within your reach, you can Strike them as a reaction whenever they succeed or critically succeed at an attack against you. You gain an additional reaction immediately and at the start of each of your subsequent turns that can only be used to make
Reactive Strikes against that opponent, or to make the
Strike granted by this stance.
While in spear of doom stance, your cursed weakness is equal to your level instead of half your level.
Archetype Fortune Source War of Immortals pg. 67Archetype Warrior Of LegendClass FighterFrequency once per day
Prerequisites Warrior Of Legend DedicationTrigger You are
doomed 1 or greater and your
dying value would increase.
As your legend grows, details of your demise become clearer. And you know that it is not yet your time. You can attempt a recovery check using your
dying value before it increases, rolling twice and taking the better result. Regardless of the outcome, reduce your
doomed value by 1.
Archetype Source War of Immortals pg. 67Archetype Warrior Of LegendClass FighterPrerequisites Warrior Of Legend Dedication
The power of your legend, fueled by your legendary deeds, resists any weapon that is not tied to your curse. You gain
resistance equal to half your level against weapon and unarmed attacks that deal a damage type other than the type chosen for your cursed weakness.
Barbarian Flourish Source Player Core 2 pg. 83 1.1Archetypes Mauler,
Warrior Of Legend* This version of the Unbalancing Sweep feat is intended for use with an archetype and has a different level for access than the
original feat.
You make a great sweep with your weapon or fists about yourself, knocking creatures off their feet and away from you. Choose up to three enemies within your reach and choose whether to
Shove or
Trip all three of them. Whichever of the two options you choose, roll a separate
Athletics check against each enemy, performing the same action against each enemy. Each attempt counts toward your multiple attack penalty, but don't increase your penalty until you have made all the attempts.
Archetype Source War of Immortals pg. 67Archetype Warrior Of LegendClass FighterPrerequisites Spear of Doom
Your curse and your power are one and the same, and you accept both equally. You can enter spear of doom stance as a free action.