Cast Out [two-actions] Feat 6Legacy Content
Abjuration Archetype Concentrate Manipulate Source Book of the Dead pg. 23Archetype ExorcistPrerequisites Exorcist Dedication
You attempt to cast a malevolent entity out of the creature or object it's possessing. Roll a
counteract check against the
possession effect; you must be within 30 feet of the possessed creature or object to do so. Your counteract level is half your level rounded up, and your counteract modifier is your
Occultism modifier,
Religion modifier, or spell DC – 10, whichever is highest. If you succeed, the entity is driven out and can't attempt to possess that creature or object for 1 week. If you fail, the possessing creature is immune to your Cast Out for a year and a day.
Traits
Abjuration: Effects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.
Archetype: This feat belongs to an archetype.
Concentrate: An action with this trait requires a degree of mental concentration and discipline.
Manipulate: You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.