There is a Legacy version 
here.

Roar of the Dragon  
[two-actions] Focus 4Uncommon Auditory Cleric Concentrate Emotion Focus Manipulate Mental Source Divine Mysteries pg. 265Domain dragonArea 30-foot 
emanationDefense Will; 
Duration varies
You channel the might of dragons into your voice, letting out a roar that engenders respect in dragonkind but that instills fear in most other creatures. The impressive roar grants you a +2 circumstance bonus to 
Diplomacy checks for 10 minutes against dragons that were in the area at the time of casting. 
Roar of the dragon affects non-dragon creatures with deep ties to dragonkind (such as a 
barbarian with the 
draconic instinct, a sorcerer with the 
draconic bloodline, or a member of a culture that reveres dragons) as if they had the 
dragon trait. The GM decides if a creature is aligned enough with dragonkind to be affected in this way. All enemies within the area other than dragons must attempt a Will save; to these enemies, 
roar of the dragon is a 
fear effect.
Critical Success The creature is unaffected.
Success The creature is 
frightened 1.
Failure The creature is frightened 2.
Critical Failure The creature is frightened 3 and 
fleeing for 1 round.