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There is a Legacy version here.

PFS StandardDuelist

Source Player Core 2 pg. 197
All across the world, students in fencing academies practice with their weapons to master one-on-one combat. The libraries of these schools contain troves of information, detailing hundreds of combat techniques, battle stances, and honorable rules of engagement. Those who gain admission to such training classes might duel in formalized settings.and that's certainly the more genteel route to take. However, others assert that there's no better training ground for duels than the chaotic life of an adventurer. In such situations, a flexible, single-handed fighting style is invaluable. You never know when youfll need an extra hand to shove a foe, haul open a door, or grab valuable loot. You can accomplish such deeds with style and grace. Regardless of your method, fighters such as you are feared across the land.

Additional Feats

Source Player Core pg. 215 2.0
Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardDuelist Dedication Feat 2

Archetype Dedication 
Source Player Core 2 pg. 197
Archetype Duelist
Prerequisites trained in light armor and simple weapons

You are always ready to draw your weapon and begin a duel, no matter the circumstances. You gain the Quick Draw feat, enabling you to both draw and attack with a weapon as 1 action.

PFS StandardDueling Parry (Fighter) [one-action] Feat 4*

Fighter 
Source Player Core pg. 141 2.0
Archetype Duelist
Requirements You are wielding a single one-handed melee weapon and hold nothing else in your hands
* This version of the Dueling Parry (Fighter) feat is intended for use with an Archetype and has a different level for access than the original feat.

You can parry attacks against you with your one-handed weapon. You gain a +2 circumstance bonus to AC until the start of your next turn as long as you continue to meet the requirements.

PFS StandardDuelist's Challenge [one-action] Feat 4

Archetype 
Source Player Core 2 pg. 197
Archetype Duelist
Prerequisites Duelist Dedication

Select one enemy you can see and proclaim a challenge against it. That enemy is your dueling opponent until it's defeated, it flees from the encounter, or the encounter ends. Any time you hit that enemy using a single one-handed melee weapon while your other hand or hands are free, you gain a circumstance bonus to the Strike's damage equal to the number of damage dice your weapon deals.

If you attack a creature other than your dueling opponent, you take a circumstance penalty to damage equal to the number of damage dice your weapon deals.

PFS StandardWatch This! [reaction] Feat 6

Legacy Content

Uncommon Archetype Auditory Emotion 
Source Firebrands pg. 79 2.0
Archetypes Duelist, Pirate
Prerequisites Duelist Dedication, or Pirate Dedication
Access Members of the Firebrands at the rank of second mark or higher have access to this feat.
Trigger An ally misses or critically misses an enemy you can see with their attack.

A common saying among Firebrands is, “There's always a fool who thinks they can do it better—and they're often right.” You verbally commit to using an action on your next turn to make a melee Strike against the same enemy your ally has missed. If your attack hits, you deal additional damage equal to twice the number of damage dice.

PFS StandardDisarming Stance [one-action] Feat 8*

Fighter Stance 
Source Player Core pg. 145 2.0
Archetype Duelist
Prerequisites trained in Athletics
Requirements You are wielding a single one-handed melee weapon and hold nothing else in your hands
* This version of the Disarming Stance feat is intended for use with an Archetype and has a different level for access than the original feat.

You adopt a fencing stance that improves your control over your weapon. While you are in this stance, you gain a +1 circumstance bonus to Athletics checks to Disarm and a +2 circumstance bonus to your Reflex DC when defending against checks to Disarm you. In addition, you can attempt to Disarm creatures up to two sizes larger than you.

PFS StandardSelfless Parry Feat 8

Archetype 
Source Player Core 2 pg. 197
Archetype Duelist
Prerequisites Dueling Parry (Fighter); Duelist Dedication

You protect those near to you with a flash of steel and a stroke of good luck. When you're benefiting from Dueling Parry, allies adjacent to you gain a +1 circumstance bonus to AC. If you have Dueling Riposte, you can use it when an enemy within your reach critically fails a Strike against an ally adjacent to you, not just against yourself.

PFS StandardDueling Riposte [reaction] Feat 10*

Fighter 
Source Player Core pg. 146 2.0
Archetype Duelist
Prerequisites Dueling Parry (Fighter)
Trigger A creature within your reach critically fails a Strike against you
Requirements You are benefiting from Dueling Parry
* This version of the Dueling Riposte feat is intended for use with an Archetype and has a different level for access than the original feat.

You elegantly counterattack against your flailing enemy. Make a melee Strike against or attempt to Disarm the triggering creature.

PFS StandardDisarming Twist [one-action] Feat 12*

Fighter Press 
Source Player Core pg. 147 2.0
Archetype Duelist
Prerequisites trained in Athletics
Requirements You are wielding a single one-handed melee weapon and hold nothing else in your hands
* This version of the Disarming Twist feat is intended for use with an Archetype and has a different level for access than the original feat.

After your initial attack redirects your foe’s defenses, your follow-up wrests their weapon from their grasp. Make a melee Strike with a one-handed melee weapon. In addition to its other effects, this Strike gains the success and critical success effects of the Disarm action. The Strike also has the following failure effect.

Failure The target becomes off-guard until the end of your current turn.

Special If you’re in Disarming Stance, you gain a +1 circumstance bonus to the attack roll.

PFS StandardStudent of the Dueling Arts Feat 12

Archetype 
Source Player Core 2 pg. 197
Archetype Duelist
Prerequisites Duelist Dedication

Dueling is your art, and your weapon is your instrument. You have studied and evaluated a great many combat techniques, which you can review each day without fail to ensure you are prepared for any and every situation that may occur. During your daily preparations, you can swap out any number of your duelist archetype feats for other duelist archetype feats of the appropriate level for which you are qualified. You can't swap out Duelist Dedication or Student of the Dueling Arts in this way.

In addition, you can enter a stance from a duelist archetype feat you don't have by increasing the number of actions it takes to enter the stance by 1 (typically to 2 actions). You must still meet the stance feat's prerequisites.

PFS StandardDueling Dance (Fighter) [one-action] Feat 14*

Fighter Stance 
Source Player Core pg. 149 2.0
Archetype Duelist
Prerequisites Dueling Parry (Fighter)
Requirements You are wielding a single one-handed melee weapon and hold nothing else in your hands
* This version of the Dueling Dance (Fighter) feat is intended for use with an Archetype and has a different level for access than the original feat.

Using a free hand as pivot and balance, you both attack and defend with your weapon. While you are in this stance, you constantly have the benefits of Dueling Parry

PFS StandardImproved Dueling Riposte Feat 14*

Fighter 
Source Player Core pg. 149 2.0
Archetype Duelist
Prerequisites Dueling Riposte
* This version of the Improved Dueling Riposte feat is intended for use with an Archetype and has a different level for access than the original feat.

Your weapon whirls and darts, striking foes whenever the slightest opening or moment of weakness presents itself. You can use Dueling Riposte even if you aren’t benefiting from Dueling Parry. At the start of each of your turns, you gain an additional reaction that you can use only to make a Dueling Riposte.

PFS StandardGuiding Riposte Feat 16*

Fighter 
Source Player Core pg. 150 2.0
Archetype Duelist
Prerequisites Dueling Riposte
* This version of the Guiding Riposte feat is intended for use with an Archetype and has a different level for access than the original feat.

By shifting your weight and angling your weapon, you guide your opponent to a more favorable position. When you use Dueling Riposte to Strike and you hit, you can Reposition up to 10 feet.