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GearbladeItem 17

This Item may contain spoilers from the Agents of Edgewatch Adventure Path

Legacy Content

Rare Clockwork Invested Magical 
Source Pathfinder #161: Belly of the Black Whale pg. 79
Price 13,000 gp
Usage held in 1 or 2 hands; Bulk 2
Base Weapon Bastard Sword, Greatsword, Longsword, Shortsword, Greatclub
Shaped like a blade made from spinning gears, this +2 greater striking weapon can catch enemy weapons and grind up foes. In order to function, the gearblade must be wound for 10 minutes once every 24 hours. During this process, you can reconfigure the weapon to transform into a bastard sword, greatsword, longsword, or shortsword. It then gains all the features of the chosen weapon except that its Bulk is always 2 and it gains the disarm weapon trait and the versatile B weapon trait (which replaces any other versatile trait the weapon might have). If you don't wind the gearblade, it becomes inert and has the statistics of a greatclub.

Activate [reaction] envision; Frequency once per day; Trigger You roll a critical success to Disarm a target with the gearblade; Requirements You've wound the gearblade for 10 minutes within the last 24 hours; Effect The target's weapon is pulled through the gearblade's gears and shoots out the other side, landing 20 feet away in a direction of your choice. The target must attempt a DC 36 Reflex save. On a failure, the limb holding their weapon is also pulled into the gearblade, and the creature takes 3d12 bludgeoning damage. On a critical failure, they take 6d12 bludgeoning damage and the limb becomes unusable until healed by a regenerate spell or a similar effect.