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Sicklehand Construct

This creature did not include a description.

Recall Knowledge - Construct (Arcana, Crafting): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Sicklehand ConstructCreature -1

Legacy Content

Rare N Medium Construct Mindless 
Source Pathfinder #169: Kindled Magic pg. 41
Perception +6; low-light vision
Skills Acrobatics +5, Athletics +3 (+4 to Trip)
Str +1, Dex +3, Con +1, Int -5, Wis +0, Cha -5
Items wooden sickles (2)
AC 14; Fort +3, Ref +7, Will +2
HP 15; Immunities bleed, death effects, disease, doomed, drained, fatigued, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Weaknesses fire 3
Critical Vulnerability A critical hit damages the construct's controls, making it clumsy 1 until repaired. Additional critical hits increase this value, up to clumsy 4.Ridden Construct The construct is piloted by a leaf leshy, who can be targeted separately but has greater cover. The leshy can't take actions of their own while inside the construct, other than to leave it, which takes 1 minute.
Speed 25 feet
Melee [one-action] wooden sickle +6 [+2/-2] (agile, finesse, trip), Damage 1d4-2+1 slashingMenacing Sickles The construct deals an additional 1d4 precision damage to flat-footed or prone creatures.