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Mechanical Laborer

This creature did not include a description.

Recall Knowledge - Construct (Arcana, Crafting): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Mechanical LaborerCreature 6

Legacy Content

Uncommon N Large Construct Earth Mindless 
Source Pathfinder #182: Graveclaw pg. 41
Variant animated statue
Perception +13; darkvision
Skills Athletics +16
Str +5, Dex +1, Con +4, Int -5, Wis +0, Cha -5
AC 24 (20 when broken, construct armor); Fort +17, Ref +12, Will +10
HP 75; Hardness 8; Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Construct Armor Like normal objects, a mechanical laborer has Hardness. This Hardness reduces any damage it takes by 8. Once a mechanical laborer is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks. It loses its Hardness, and its Armor Class is reduced to 18.
Speed 25 feet
Melee [one-action] fist +17 [+12/+7] (magical), Damage 2d8+2+7 bludgeoning plus Grab