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Clockwork Rifler

This creature did not include a description.

Recall Knowledge - Construct (Arcana, Crafting): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Clockwork RiflerCreature 5

Legacy Content

Uncommon N Medium Clockwork Construct Mindless 
Source Pathfinder #182: Graveclaw pg. 44
Variant clockwork soldier
Perception +16; darkvision
Skills Athletics +13 (+15 to Disarm; Grapple; or avoid being Disarmed)
Str +5, Dex +3, Con +4, Int -5, Wis +4, Cha -5
Wind-Up 24 hours, DC 22, standby
Items +1 striking double-barreled musket with bayonet (10 rounds)
AC 22; Fort +14, Ref +13, Will +10
HP 60; Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious; Resistances physical 5 (except adamantine or orichalcum); Weaknesses electricity 5, orichalcum 5
Speed 25 feet
Melee [one-action] bayonet +15 [+11/+7] (agile, finesse, reach 10 feet), Damage 1d4-2+9 piercingRanged [one-action] double-barreled musket +16 [+11/+6] (concussive, double barrel, fatal d10, range 60 feet, reload 1), Damage 2d6-2+9 piercingBayonet Charge [two-actions] The clockwork rifler Strides twice and Strikes with its bayonet