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Bloom Cultist

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Bloom CultistCreature 4

Legacy Content

Rare CE Medium Human Humanoid 
Source Kingmaker Adventure Path pg. 240
Perception +13
Languages Abyssal, Common
Skills Deception +9, Intimidation +9, Nature +11, Religion +11
Str +3, Dex +3, Con +2, Int +0, Wis +4, Cha +0
Items +1 kukri, robes
AC 20; Fort +9, Ref +10, Will +13
HP 60
Speed 25 feet
Melee [one-action] kukri +11 [+7/+3] (agile, finesse, trip), Damage 1d6-2+5 slashingDivine Spells Prepared DC 19, attack +11 (-4 dmg); 3rd chilling darkness, harm; 2nd dispel magic, heal, spiritual weapon; 1st alarm, command, ray of enfeeblement; Cantrips (3rd) divine lance, forbidding ward, message, read aura, shield
Rituals (-4 dmg); 1st monstrous bloom
Absorb the Bloom [one-action] (divine, manipulate, necromancy) The bloom cultist places a hand against the wall or floor in the Cradle of Lamashtu and utters a prayer to the Mother of Monsters. Filaments of fungus slither up into the cultist's flesh, healing 4d6 points of damage. The cultist can't Absorb the Bloom for 24 hours.