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Soul Swarm

This creature did not include a description.

Recall Knowledge - Spirit (Occultism): DC 36
Recall Knowledge - Undead (Religion): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Soul SwarmCreature 12

Legacy Content

Rare NE Gargantuan Ghost Incorporeal Spirit Troop Undead 
Source Pathfinder #172: Secrets of the Temple City pg. 42
Perception +24; darkvision
Languages Common
Skills Religion +24, Stealth +22
Str -5, Dex +5, Con +3, Int +2, Wis +5, Cha +4
AC 26; Fort +20, Ref +16, Will +21
HP 214; Thresholds 156 (12 squares), 78 (8 squares); Resistances all damage 5 (except force, ghost touch, or positive; double resistance vs. non-magical); Weaknesses area damage 15, good 15, splash damage 15
Frightful Presence (aura, auditory, emotion, fear, mental) 60 feet, DC 28Troop Defenses
Speed 30 feet; air walk, troop movement
Divine Innate Spells DC 28 (-4 dmg); Constant (4th) air walk
Cosmic Explosion [two-actions] The soul swarm unleashes a blast of burning sunlight or moonlight, dealing 4d8+6 fire damage to creatures in a 10-foot burst within 20 feet (DC 28 basic Reflex save). When the soul swarm is reduced to 8 or fewer squares, this decreases to a 5-foot burst.Form Up [one-action] Soul Grasp [one-action] to [three-actions] Frequency once per round; Effect The soul swarm reaches out and tries to tear at the spiritual energy of enemies within 5 feet (DC 30 basic Reflex save). The soul swarm can choose to deal slashing damage as it cuts away at a creature, fire damage as it burns other souls away, or negative damage as it attempts to unmake a soul. The damage depends on the number of actions.
[one-action] 2d6+1 damage
[two-actions] 4d6+11 damage
[three-actions] 6d6+11 damage
Troop Movement Whenever the soul swarm Strides, the soul swarm first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves. This works just like a Gargantuan creature moving; for instance, if any square of the soul swarm enters difficult terrain, the extra movement cost applies to the whole soul swarm.