All Creatures
Abilities | Monsters | NPCs


Clockwork Rifler

This creature did not include a description.

Recall Knowledge - Construct (Arcana, Crafting): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Clockwork RiflerCreature 7

Legacy Content

Uncommon N Medium Clockwork Construct Mindless 
Source Pathfinder #182: Graveclaw pg. 44
Variant clockwork soldier
Perception +18; darkvision
Skills Athletics +17 (+19 to Disarm; Grapple; or avoid being Disarmed)
Str +5, Dex +3, Con +4, Int -5, Wis +4, Cha -5
Wind-Up 24 hours, DC 22, standby
Items +1 striking double-barreled musket with bayonet (10 rounds)
AC 26; Fort +18, Ref +17, Will +14
HP 100; Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious; Resistances physical 5 (except adamantine or orichalcum); Weaknesses electricity 5, orichalcum 5
Speed 25 feet
Melee [one-action] bayonet +19 [+15/+11] (agile, finesse, reach 10 feet), Damage 1d4+2+9 piercingRanged [one-action] double-barreled musket +20 [+15/+10] (concussive, double barrel, fatal d10, range 60 feet, reload 1), Damage 2d6+2+9 piercingBayonet Charge [two-actions] The clockwork rifler Strides twice and Strikes with its bayonet