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Archives of Nethys

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PFS StandardMegavolt Feat 6

ElectricityInventorManipulate
Source Guns & Gears pg. 27

You bleed off some electric power from your innovation in the shape of a damaging bolt. Creatures in a 20-foot line from your innovation take 3d4 electricity damage, with a basic Reflex save against your class DC. The electricity damage increases by 1d4 at 8th level and every 2 levels thereafter.

Unstable Function You overload and supercharge the voltage even higher. Add the unstable trait to Megavolt. The area increases to a 60-foot line and the damage increases from d4s to d12s.

If you have the breakthrough innovation class feature, you can choose a 60-foot or 90-foot line for the area when you use an unstable Megavolt; if you also have the revolutionary innovation class feature, you can choose a 60-foot, 90-foot, or 120-foot line.

Special If your innovation is a minion, it can take this action rather than you.

Megavolt Leads To...

Gigavolt

Traits

Electricity:

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.

Manipulate:

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.