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General Hazards | Adventure-Specific Hazards


Polymorph TrapHazard 12

MagicalTrap
Source Core Rulebook pg. 525 2.0
Complexity Simple
Stealth DC 34 (trained)
Description A Druidic glyph tries to transform a trespasser into an animal.
Disable Thievery DC 32 (master) to drain the glyph’s power harmlessly, or dispel magic (6th level; counteract DC 30) to counteract the glyph
Baleful Polymorph ReactionReaction (primal, transmutation); Trigger A creature moves within 30 feet of the glyph without speaking the passphrase in Druidic. Effect The creature is targeted by baleful polymorph (DC 32 Will save).