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Arms of the DrownedHazard 3

Legacy Content

Source Pathfinder #197: Let the Leaves Fall pg. 35
Complexity Complex
Stealth +20 (expert)
Description Ghostly arms rise up from the water to clutch and grab, while a geyser of leech-infested water sprays up into the central shrine.
Disable DC 20 Religion to offer prayers to calm the haunt, or DC 23 Intimidation to threaten the unquiet spirits away.
AC 19, Fort +6, Ref +12
HP 46 (BT 23); Immunities critical hits, object immunities, precision damage, Weaknesses positive 5
Rising Waters [reaction] Trigger A creature swims more than halfway across the river, ends their turn in the bridge shrine, or sets foot onto the northern bridge; Effect Ghostly arms rise up from the river to grab and shake both bridges. Creatures standing on the bridge must attempt a DC 20 Reflex save or be knocked prone. A blast of river water sprays up inside the shrine to deposit two brood leech swarms in the shrine. The haunt and the leech swarms then roll initiative.
Routine (3 actions) Ghostly arms flail about and attempt to grab creatures in the shrine or on either bridge. Each round, the haunt uses 3 actions to attempt to grapple a PC on the bridge or in the shrine. If a PC is restrained, the haunt can use one of its actions to drag a PC into the river. A PC who's restrained in the river risks drowning.

Melee [one-action] Melee ghostly arms +12, Effect grapple
Reset The haunt deactivates and resets at the start of any round in which the PCs aren't in the river, on the bridges, or in the shrines, but the leech swarms remain in the shrine for 10 minutes before retreating back into the water below.