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General Hazards | Adventure-Specific Hazards

Pharaoh's WardHazard 7

Source Core Rulebook pg. 524 2.0
Complexity Simple
Stealth DC 25 (expert)
Description A curse is imbued on an entryway’s threshold.
Disable Thievery DC 27 (master) to painstakingly remove the lintel without triggering the magic, or dispel magic (4th level; counteract DC 25) to counteract the rune
Curse the Intruders ReactionReaction (curse, divine, necromancy); Trigger The seal on the tomb is broken from the outside. Effect Each living creature within 60 feet must succeed at a DC 23 Will save or be subjected to the pharaoh’s curse. A cursed creature takes a –2 status penalty to Fortitude saves, and any natural or magical healing it receives is halved. The curse remains until removed by remove curse or similar magic.
Reset The trap resets when the door is shut