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Mammoth Turtle

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Recall Knowledge - Animal (Nature): DC 37

Elite | Normal | Weak

Mammoth TurtleCreature 14

Source Pathfinder #166: Despair on Danger Island pg. 31
Variant giant snapping turtle
Perception +24; low-light vision, scent (imprecise) 30 feet
Skills Athletics +28
Str +9, Dex +0, Con +5, Int -4, Wis +5, Cha -2
Deep Breath The mammoth turtle can hold its breath for 4 hours.
AC 36; Fort +26, Ref +22, Will +26
HP 270
Speed 20 feet, swim 50 feet
Melee Single ActionSingle Action jaws +29 [+24/+19], Damage 3d12+14 piercing plus Improved GrabCapsize Single ActionSingle Action (attack, move) The turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The turtle must succeed at a DC 43 Athletics check (reduced by 5 for each size smaller the vessel is than the turtle) or the pilot's Sailing Lore DC, whichever is higher.Fling Single ActionSingle Action Requirements The turtle has a creature grabbed in its jaws; Effect The turtle flings the creature into the air from its mouth, sending it up to 10 feet up and 20 feet away. The creature falls 25 feet (assuming the turtle flings it as high as it can) and takes the appropriate amount of bludgeoning damage from the fall.Shell Defense Single ActionSingle Action The giant snapping turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 38, but it can't act except to reemerge, which it can do as a single action.Swallow Whole Single ActionSingle Action Large, 3d12+10 bludgeoning, Rupture 38