Adventuring Gear
View all assistive items.
Assistive Items
View all types of contracts.
Contracts (4)
Cursed Items
View all types of customizations.
Customizations (5)
Intelligent Items
View all types of services.
Services (6)
View all types of shields.
Shields (3)
Siege Weapons
View all types of wands.
Wands (3)
View all types of worn items.
Worn Items (5)

Rules Index | GM Screen | Player's Guide


Source Advanced Player's Guide pg. 4
Pathfinder is a game of imagination where you can bring nearly any idea to life. The Core Rulebook provides classic options to play a countless variety of customizable characters. This book expands those core options, giving you even more ways to play the character you want!

More of Everything

Source Advanced Player's Guide pg. 4
The Advanced Player's Guide expands upon the options for player characters provided in the Pathfinder Core Rulebook. Along with the new ancestries and classes summarized on the following page, there are also expanded rules for the existing ancestries and classes. Following these new options is an entire chapter of new archetypes, including multiclass archetypes for the four new classes as well as a huge selection of archetypes suitable for any character. New backgrounds, additional general feats and skill feats, and a bevy of new spells, equipment, and treasure round out your character's adventuring kit.

How to Use This Book

Source Advanced Player's Guide pg. 4
The options in this book expand upon the rules contained in the Core Rulebook, and that book is required to use the Pathfinder Advanced Player's Guide. Some rules of this book indicate other material found in this book with page references. Other products referencing the rules in this book may do so using the superscript citation “APG.”

Access Entries

Source Advanced Player's Guide pg. 4
Sometimes, a stat block for an uncommon rules element includes an Access entry that lists specific criteria. A character who meets the criteria listed in the Access entry, such as hailing from a particular locale or being a member of a particular organization, gains access to the rules element. For instance, a draconic bloodline sorcerer gains access to the dragon disciple archetype, even though the archetype is uncommon.

As always, the GM has the final say on who can access uncommon or rarer options, or whether specific options are allowed in the game at all. They may decide that a character's upbringing or abilities make sense for a specific rules option and grant them access even if the character doesn't automatically qualify, or they may decide that same option can't be taken by anyone at all.