Adventuring Gear
View all assistive items.
Assistive Items
View all types of contracts.
Contracts (4)
Cursed Items
View all types of customizations.
Customizations (5)
Intelligent Items
View all types of services.
Services (6)
View all types of shields.
Shields (3)
Siege Weapons
View all types of wands.
Wands (3)
View all types of worn items.
Worn Items (5)

Rules Index | GM Screen | Player's Guide


How to Use This Book

Source Advanced Player's Guide pg. 4
The options in this book expand upon the rules contained in the Core Rulebook, and that book is required to use the Pathfinder Advanced Player's Guide. Some rules of this book indicate other material found in this book with page references. Other products referencing the rules in this book may do so using the superscript citation “APG.”

Access Entries

Source Advanced Player's Guide pg. 4
Sometimes, a stat block for an uncommon rules element includes an Access entry that lists specific criteria. A character who meets the criteria listed in the Access entry, such as hailing from a particular locale or being a member of a particular organization, gains access to the rules element. For instance, a draconic bloodline sorcerer gains access to the dragon disciple archetype, even though the archetype is uncommon.

As always, the GM has the final say on who can access uncommon or rarer options, or whether specific options are allowed in the game at all. They may decide that a character's upbringing or abilities make sense for a specific rules option and grant them access even if the character doesn't automatically qualify, or they may decide that same option can't be taken by anyone at all.