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Battlecry! / Skirmish Units / Building Skirmish Encounters

2. Pick the Battlefield

Source Battlecry! pg. 164
A skirmish encounter is massively dependent on the battlefield. You typically want every PC and their troop to have the option to venture into melee range, so locations that are large and mostly open are usually the best option. You’ll also need to consider the engagement range—how close the PCs and enemies are when you roll initiative and start the encounter. If you choose a distant engagement range, it’s easy for troops and characters with strong ranged attacks to pick off enemies effectively from far away. Usually, you’ll want to set the range far enough that ranged attackers aren’t useless, but close enough that melee attackers who are determined can get at least one attack (or offensive troop ability) off in the first round of combat.

If the battlefield is small, narrow, or has many impediments like walls in the way, it can be hard for troops to engage successfully in melee. Most combats call for something in the middle: a mostly open field that still provides some tactical depth through a couple pieces of terrain, which won’t completely block the path of the forces but must still be navigated around.

Terrain and Hazards

Source Battlecry! pg. 165
Difficult terrain, hazardous terrain, and mechanical or magical hazards can add more considerations to the battle. This isn’t always a good thing! Skirmish encounters are already complex, with players and the GM already needing to run troops in addition to their normal characters. If you incorporate these features, look for ones that either add to creativity or that grant certain combat participants advantages. For instance, if one of the PCs has a flying troop, you might place some terrain that makes them the best troop to go take out a ranged enemy troop. Alternatively, you might put a fortification of spikes or flaming coals down along the most direct path to the enemy but provide a slightly longer side path, so the PCs need to decide whether to rush through and take damage or get fewer attacks in by taking the long way. Either way, use special terrain and hazards sparingly!

3D Terrain

Source Battlecry! pg. 165
Skirmishes can occur across three dimensions if you make use of multiple floors in a castle turret, a bridge above a bigger battlefield, or similar areas. This can make the best use of your space but can be hard to play out in the game, so these scenarios work best if you’re playing with 3D gaming terrain. In other situations, you might need to build out a map that has segments for each floor and arrows or colored zones to show how they’re linked. If you want to use this technique, it’s best to start small, such as by making a gatehouse that has small turrets to the side, so you don’t need to stack one layer on top of another.