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Battlecry! / Skirmish Units / Building Skirmish Encounters

3. Choose a Difficulty

Source Battlecry! pg. 165
Designing a skirmish encounter starts the same way as designing a regular encounter. Choose a threat and XP budget appropriate for your group. Then, add the troops you want the PCs to have to their <%RULES%####%%>side and increase the XP budget by the troops’ XP value. For example, if you were designing a low-threat skirmish encounter for a 7th-level group of four PCs, you’d start with 60 XP for the budget If each PC had a 7th-level troop, you’d add 160 XP to the encounter budget since that’s the XP for four 7th-level creatures. You would then have a total budget of 220 XP. This still counts as a low encounter, though if you later decide you want a moderate encounter, you can adjust the budget to 240 XP and add more adversaries or increase the level of the ones you have.