
Rivethun EmissarySource Divine Mysteries pg. 292PFS Note Rivethun is a philosophy which characters may choose as their religion. Doing so fulfills the “follower of Rivethun” access condition for relevant options.
Rivethun emissaries form bonds with external spirits, using their own spiritual power as an anchor. This is a diplomatic endeavor, not a sycophantic one; they form mutual alliances and bonds of friendship and respect, they don't swear their service. In this way, Rivethun emissaries serve as intermediaries between the Universe and the spirit world.
Additional Feats
Source Player Core pg. 215 2.0Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
Uncommon Archetype Dedication Source Divine Mysteries pg. 292PFS Note Rivethun is a philosophy which characters may choose as their religion. Doing so fulfills the “follower of Rivethun” access condition.
Archetype Rivethun EmissaryPrerequisites trained in
Deception and
ReligionAccess Followers of Rivethun have access to this feat.
You’re a practicing Rivethun emissary, skilled at interacting and bonding with the spirits of living creatures. You become an expert in Diplomacy and Religion. You also gain the Bond with Spirit activity and the
entreat spirit focus spell. If you don’t already have one, you gain a
focus pool, which you can regain using the
Refocus activity to nurture your personal well of spiritual power. Your Rivethun focus spells are
divine spells; when you gain this feat, you become trained in the spell attack modifier and spell DC statistics. Your key spellcasting attribute for Rivethun focus spells is Wisdom.
Bond with Spirit (
concentrate,
exploration) You can forge a spiritual bond with a creature that is at least friendly toward you or with a terrain that you’re currently in. Forming this bond takes 10 minutes, during which time you must remain adjacent to the creature or within that terrain. If the creature is intelligent, this also requires that creature’s consent, and that intelligent creature can choose to sever this bond with you at any time as a free action, which has the concentrate trait. This bond lasts as long as you are within a mile of the creature or terrain, until you use Bond with Spirit again, or until you make your daily preparations. You must be Bonded with a Spirit to cast the entreat spirit focus spell.
Archetype Source Divine Mysteries pg. 292Archetype Rivethun EmissaryPrerequisites Rivethun Emissary Dedication
You forge a mystical bond with a spirit or create a spirit from a fragment of your own soul. You gain a familiar. If you already have a familiar, you gain the
Enhanced Familiar feat.
Your familiar gains two additional
familiar abilities each day, one of which must be used to select the following master ability.
Synchronize Spirit You can synchronize your spiritual energy with that of your familiar to temporarily become part spirit yourself. Once per round, you can
Sustain to synchronize your spirit with that of your familiar. You remain synchronized with your spirit until the beginning of your next turn. While synchronized, whenever you
Strike or
Cast a Spell without a duration that deals damage, you deal spirit damage instead of your normal damage.
Archetype Concentrate Exploration Source Divine Mysteries pg. 292Archetype Rivethun EmissaryPrerequisites Rivethun Emissary Dedication
You forge an intense spiritual bond of mutual trust and appreciation with a single spirit that you have already bonded with using Bond with Spirit. Forming this bond takes 24 hours of communion, during which time you must remain within 30 feet of the creature or within that terrain. If the creature is intelligent, this also requires that creature’s consent, and that intelligent creature can choose to sever this bond with you at any time as a free action, which has the concentrate trait. This spirit is your domain spirit. The bond between you and your domain spirit is not weakened by time or distance, but you can only maintain one such bond at a time, regardless of how many bonded spirits you can maintain.
Select one domain related to your domain spirit. You always have the option to select the
healing or
soul domain. If your spirit is a creature, select your domain from the following:
ambition,
confidence,
family,
might,
protection, or
trickery. If your spirit is a terrain, select your domain from the following:
air,
cities,
darkness,
earth,
nature,
travel,
water, or
wood. If your spirit has a trait that shares a name with a domain, you can add that domain to your list of available options. Your GM can choose to add domains to your list of available options, to represent your domain spirit’s unique interests. The domain you select from among your available options must have a clear connection to your domain spirit. For example, if you bond with a
fire elemental, you add the
fire domain to the list of options available to you, but if you bond with a deserted tropical island, you can’t select the cities domain, even though it’s among the options usually available to terrain spirits. Your GM is the final arbiter of which domains you can select from. You gain the initial domain spell for that domain. This domain spell is a Rivethun focus spell.
You can choose to bond with a new domain spirit, ending your bond with your current domain spirit and bonding with a different one, to change your selected domain. This process takes 24 hours and follows all the same requirements for forming a bond with your initial domain spirit. During this time of communion, you do not have access to your domain spells granted by your domain spirit. When this bond is formed with your new domain spirit, select one domain related to your new spirit, following the above rules for selecting a domain.
Animist Druid Magus Sorcerer Thaumaturge Witch Wizard Source Player Core pg. 129 2.0,
Player Core 2 pg. 153 1.1Archetypes Elementalist,
Familiar Master,
Rivethun Emissary,
ShadowcasterPrerequisites a
familiar* This version of the Enhanced Familiar feat is intended for use with an Archetype and has a different level for access than the
original feat.
You infuse your familiar with additional primal energy, increasing its abilities. You can select four familiar or master abilities each day, instead of two.
Special [Witch] Add the bonus familiar abilities you gain for being a witch to this amount. [Wizard] If your arcane thesis is improved familiar attunement, your familiar’s base number of familiar abilities, before adding any extra abilities from the arcane thesis, is four.
Animist Witch Source Player Core pg. 188 2.0Archetypes Familiar Master,
Rivethun EmissaryPrerequisites Enhanced Familiar
Your familiar is imbued with even more magic than other familiars. You can select a base of six familiar or master abilities each day, instead of four.
Special Add the bonus familiar abilities you gain for being a witch to this amount.
Archetype Concentrate Spellshape Visual Source Divine Mysteries pg. 293Archetype Rivethun EmissaryPrerequisites Rivethun Emissary Dedication
If your next action is to cast entreat spirit, you can cause that spirit to unleash a brilliant display of color, light, and sound in a 10-foot
emanation centered on you. Each creature in the area must attempt a Fortitude save against your class DC or spell DC with the following results.
Critical Success The creature is unaffected.
Success The creature is
dazzled for 1 round.
Failure The creature is dazzled for 1 minute.
Critical Failure The creature is
blinded for 1 round and dazzled for 1 minute.
Archetype Source Divine Mysteries pg. 293Archetype Rivethun EmissaryPrerequisites Rivethun Emissary DedicationAccess Followers of Rivethun have access to this feat.
Through study, dedication, and introspection, you’ve learned to wield magic that affects the spirit. You gain
see the unseen and
spirit link as 2nd-rank
divine innate spells. You can cast each of these spells once per day. If you’re a master in
Religion,
spirit link is heightened to 3rd rank. If you’re legendary in Religion,
spirit link is heightened to 4th rank.
Archetype Source Divine Mysteries pg. 293Archetype Rivethun EmissaryPrerequisites Domain Spirit
Your connection with your domain spirit has deepened. You gain the advanced domain spell from the domain granted by your domain spirit.
Archetype Exploration Source Divine Mysteries pg. 293Archetype Rivethun EmissaryFrequency once per day
Prerequisites Rivethun Emissary Dedication
You spend 1 hour communing with powerful spirits of the world to gain insight, information, or advice. Select advice or answers.
If you selected advice, choose a particular goal or activity you plan to engage in today, or an event you might expect to happen today. The spirits share with you a cryptic clue or piece of advice that could help with the chosen event, often in the form of a rhyme or omen.
If you selected answers, ask two clear and concise questions. The spirits answer your questions. If the question is easy for the spirits to answer accurately, they answer clearly. Otherwise, they answer cryptically, often in the form of a rhyme or omen.
Regardless of your choice, the spirits additionally bless you, granting you a +1 status bonus with a skill that the spirits believe will be of use to you today. The GM selects this skill on behalf of the spirits. This bonus lasts until the end of the day.
Archetype Source Divine Mysteries pg. 293Archetype Rivethun EmissaryPrerequisites Rivethun Emissary Dedication
You can manifest multiple spirits at once in a cyclone around you. You gain the entreat the many focus spell.
Archetype Source Divine Mysteries pg. 293Archetype Rivethun EmissaryPrerequisites Rivethun Devotion
Your ability to wield spirit magic has increased. You can cast
speak with stones and
spiritual guardian as a 5th-rank
divine innate spells. You can cast each of these spells once per day. If you’re legendary in
Religion,
spiritual guardian is heightened to 7th rank.
Archetype Fortune Mental Source Divine Mysteries pg. 294Archetype Rivethun EmissaryPrerequisites Consult the Spirits
Communing with powerful spirits of the world and other powers far greater than yourself fills your heart with purpose and inspires you to strive for greater accomplishments. Whenever you Consult the Spirits, you gain a +1 status bonus to Will saving throws until the next time you make your
daily preparations. This bonus increases to +2 against emotion and fear effects. In addition, until the next time you make your daily preparations, you can do each of the following once.
- Roll a Will save twice and use the better result.
- Roll an attack roll twice and use the better result.
- Roll a skill check twice and use the better result; this skill check must be made with the skill that the spirits blessed during Consult the Spirits.