Alkenstar AgentLegacy Content
Source Pathfinder #178: Punks in a Powderkeg pg. 78Outwardly dashing outlaws or silent, deadly bravos, these masters of combat and culture must hone a variety of skills to serve as secret agents and informants for the leader of Alkenstar, Grand Duchess Trietta Ricia.
Additional Feats
Source Advanced Player's Guide pg. 149 2.0Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype's dedication feat. When selected this way, a feat that normally has a class trait doesn't have that class trait.
Click here for the full rules on Additional Feats.
This Feat may contain spoilers from the Outlaws of Alkenstar Adventure Path
Legacy Content
Uncommon Archetype Dedication Source Pathfinder #178: Punks in a Powderkeg pg. 78Archetype Alkenstar AgentPrerequisites trained at least one
firearm; trained in
DeceptionAccess You have been initiated by the grand duchess of Alkenstar or one of her agents.
You put on the persona of a rough and tumble outlaw, but your real goals are to report threats to Alkenstar back to the grand duchess. You become an expert in Deception and trained in your choice of Underworld
Lore or Legal Lore; if you were already trained, you become an expert instead. You gain the
Lie to Me skill feat.
Special You can't select another dedication feat until you've gained two other feats from the Alkenstar Agent archetype.
Legacy Content
Archetype Source Pathfinder #178: Punks in a Powderkeg pg. 78Archetype Alkenstar AgentPrerequisites Alkenstar Agent Dedication
Your unpredictable gunfire often catches enemies off guard or hits unprotected areas. Make a ranged Strike with a firearm against a creature that you haven't already attacked on this turn. You gain a circumstance bonus to damage on this Strike equal to the number of weapon damage dice. The Strike gains the following failure effect.
Failure The firearm
misfires, but it doesn't cause the other critical failure effects listed below.
Critical Failure The firearm misfires and also explodes. It becomes
broken, and it deals its normal weapon damage to all creatures in a 20-foot burst centered on the firearm, with a
basic Reflex save against your class DC. This damage includes any from the weapon's
fundamental and
property runes.
Legacy Content
Rogue Source Advanced Player's Guide pg. 134 2.0Archetype Alkenstar AgentPrerequisites Pickpocket* This version of the Plant Evidence feat is intended for use with an Archetype and has a different level for access than the
original feat.
You can put a single item you're holding of light or negligible Bulk onto a person without them noticing by succeeding at a
Thievery check against their Perception DC. If you have the
ruffian racket, you can do this as a free action when you successfully
Shove a target.
Quick Draw [one-action] Feat 4*
Legacy Content
Gunslinger Ranger Rogue Source Core Rulebook pg. 172 4.0,
Guns & Gears pg. 112 2.0Archetypes Alkenstar Agent,
Butterfly Blade,
Vigilante* This version of the Quick Draw feat is intended for use with an Archetype and has a different level for access than the
original feat.
You draw your weapon and attack with the same motion. You Interact to draw a weapon, then Strike with that weapon.
Legacy Content
Rogue Source Core Rulebook pg. 185 4.0Archetypes Alkenstar Agent,
Ghoul,
Knight ReclaimantTrigger An adjacent foe moves away from you, and you can reach at least one space adjacent to the foe with a Stride action.
* This version of the Reactive Pursuit feat is intended for use with an Archetype and has a different level for access than the
original feat.
You keep pace with a retreating foe. You Stride, but you must end your movement adjacent to the triggering enemy. Your move does not trigger reactions from the triggering enemy. You can use Reactive Pursuit to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.
Legacy Content
Gunslinger Ranger Source Core Rulebook pg. 172 4.0,
Guns & Gears pg. 112 2.0Archetypes Alkenstar Agent,
Archer,
Drow Shootist,
Game Hunter* This version of the Running Reload feat is intended for use with an Archetype and has a different level for access than the
original feat.
You can reload your weapon on the move. You Stride, Step, or Sneak, then Interact to reload.
Legacy Content
Archetype Skill Source Pathfinder #178: Punks in a Powderkeg pg. 78Archetype Alkenstar AgentPrerequisites Alkenstar Agent Dedication; master in
Society
You're practiced at creating forgeries that establish your outlaw credentials or augment your legal authority. You can
Create a Forgery as an
exploration activity. It takes you about 1 hour per page of the document that you're forging. This time is reduced to 10 minutes per page if you're legendary in Society.
Legacy Content
Archetype Source Pathfinder #178: Punks in a Powderkeg pg. 78Archetype Alkenstar AgentPrerequisites Alkenstar Agent Dedication; master in
Intimidation
You make a fearsome show of your authority. Roll Intimidation checks to
Demoralize each creature in a 30-foot cone. When you do so, Demoralize gains the
visual trait, and creatures are affected if they can see you. If a target creature hasn't broken a law in the past week (as determined by the GM), the result of your check against that creature is one degree of success worse than the result you rolled.
Legacy Content
Ranger Source Core Rulebook pg. 173 4.0Archetypes Alkenstar Agent,
Bullet Dancer* This version of the Snap Shot feat is intended for use with an Archetype and has a different level for access than the
original feat.
You’ve learned to react with ranged weapons when a creature is in close quarters. You can use a reaction that normally allows you to make a melee weapon Strike to instead make a ranged weapon Strike. You must be Striking an adjacent target. If necessary for the reaction’s trigger, you treat your ranged weapon as if it had a reach of 5 feet. If the reaction has other requirements, such as wielding a specific kind of weapon, Snap Shot doesn’t allow you to ignore them; it allows you only to replace a melee weapon Strike with a ranged weapon Strike.
Legacy Content
Concentrate Rogue Source Core Rulebook pg. 188 4.0Archetype Alkenstar Agent* This version of the Instant Opening feat is intended for use with an Archetype and has a different level for access than the
original feat.
You distract your opponent with a few choice words or a rude gesture. Choose a target within 30 feet. It’s flat-footed against your attacks until the end of your next turn. Depending on the way you describe your distraction, this action gains either the auditory or visual trait.