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This section is intended to serve as a reference for GMs running the listed adventures. It will show all related Archetypes, Creatures, Feats, and Spells for a given adventure. It is not intended to be a replacement for the Sources section - if you are looking for a full list of everything that has come from an adventure, please check there.
Pathfinder #178: Punks in a PowderkegSource Page

Archetypes

Alkenstar Agent

Creatures

Clockwork Handlerpg. 13

Clockwork handler
Gloves Off Unlike most clockwork handlers, the brokers' Strikes lack the nonlethal trait.

Gold Tank Investorpg. 14

Irkem Dreshpg. 17

Goblin Warriorpg. 20

Skills Acrobatics +5, Athletics +2, Crafting +4, Stealth +5

Lord Glasspg. 20

Goblin war chanter
Skills Athletics +5, Crafting +6, Occultism +4, Performance +7, Stealth +6

Cockroach Swarmpg. 21

Rust Oozepg. 22

Clockwork Hunterpg. 23

Follower Of Shumfallowpg. 25

Sludgespine Killerspg. 25

Shumfallowpg. 26

Male weak fungus leshy

Slickpg. 36

Giant chameleon
Melee tail +12 (reach 10 feet), Damage 1d8+5 bludgeoning plus Trip

Powderkeg Punk Bombardierpg. 38

Powderkeg Punk Gunnerpg. 39

Clockwork Brewerpg. 43

Yeast Oozepg. 43

Wasp Swarmpg. 44

Clearwater Cleanerspg. 46

LE male and female vine leshy
Heft Crate (manipulate) Requirements The Clearwater Cleaner is adjacent to a crate; Effect The Clearwater Cleaner picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot burst. Each creature within the area takes 2d6 bludgeoning damage (DC 13 basic Reflex save), and the area becomes difficult terrain until cleared.

Dewey Daystarpg. 46

Roxypg. 46

Female prairie drake
Whipping Wing Roxy makes a wing Strike against a target within reach. On a critical hit, the target is blinded until the end of its next turn.

Opal Burhanpg. 53

Male human Powderkeg Punk bombardier

Glaz “Brick Blaster” Nixbrixpg. 55

Biteypg. 56

Female emperor cobra

Gunmarshalpg. 57

Gah'teshpg. 59

Genderless aghash div

Shoma's Homunculuspg. 61

Genderless elite homunculus

Elite Iotonpg. 62

Clockwork Fabricatorpg. 63

Melee buzz-saw blade +16 (forceful, sweep), Damage 1d4+6 slashing plus 1d6 bleed
Ranged nail gun +11 (agile, range 10 feet), Damage 2d8 piercing

Shoma Lyzeriuspg. 63

Glaz “Brick Blaster” Nixbrix, Explosive Leader Of The Powderkeg Punkspg. 88

Shoma Lyzerius, Bitter Firebug Rivalpg. 90

Feats

Alkenstar Agent Dedication, Black Powder Flash, Flash your Badge, Inured to Alchemy, Loose Cannon, Pain Tolerance, Powder Punch Stance, Prepare Papers, Thunder Clap

Hazards

Lonely Machine Spirit, Lyzerium Bottle, Precarious Thunderstone Trap, Purple Dye Trap, Repeater Crossbow Trap, Stink-Sap Trap, Subduing Gas Chamber, Volatile Reagents, Wooden Bullets Trap
Pathfinder #179: Cradle of QuartzSource Page

Creatures

Compromised Door Wardenpg. 13

Clockwork door warden
Items repeating crossbow (1 magazine)
Uncertain Operation At the beginning of its turn, the compromised door warden rolls 1d4 to determine how many actions it has for that turn (to a maximum of 3 actions per turn). The door warden's Speed each turn is 10 feet times the result of that same die roll, to a maximum of 25 feet per turn (that is, a roll of 3 or 4 indicates a Speed of 25 feet).
Speed 10 feet or greater (see Uncertain Operation)
Ranged repeating crossbow +12 (range increment 120 feet, repeating, reload 0), Damage 1d8 piercing

Sweet Puppg. 14

Custom soulbound doll

Broken Legs Swee Pup's lower half doesn't function as a result of damage sustained, reducing its Speed to 0 feet. Repairing such a complex and rare prototype is beyond the ability of anyone but Kosowana without months of research.
Speed 0 feet

Trapjaw Tanglepg. 15

Clockwork Spypg. 16

Elite Clockwork Door Wardenpg. 16

Masupg. 16

Gilded Gunner Goonpg. 19

"Lucky" Lankspg. 24

Perytonpg. 29

Giant Viperpg. 30

Spellscar Sky Marauderpg. 30

Viper Swarmpg. 30

Chimeric Manticorepg. 31

Ipg. 35

Palzupg. 35

Animated Hoodoopg. 36

elite sand sentry

Nykterapg. 37

Elite Vexgitpg. 38

Kreeth-Nipg. 38

Akridapg. 39

Claws Of Timepg. 41

Clockwork Sphinxpg. 43

Elite Cockatricepg. 43

Scarecophaguspg. 44

Abandoned Zealotpg. 45

Brighite Herexenpg. 45

Elite herexens
Items light hammer, defiled religious symbol of Brigh
Melee light hammer +12 (agile), Damage 1d6+6 bludgeoning plus heretic's smite
Ranged light hammer +12 (agile, thrown 20 feet), Damage 1d6+6 bludgeoning plus heretic's smite
Cleric Domain Spells DC 22, 1 Focus Point; 1st delay consequence

Heretical Monk of Brighpg. 46

Droxolospg. 47

Elite specter

Aghashpg. 57

Gilded Gunner Assassinpg. 57

Gilded Gunner Safecrackerpg. 57

Nalyir Jemekipg. 57

Male pairaka div

Steaming Kingdom Bartenderpg. 57

UniqueDwarfHumanoid
LE Medium male dwarf elite barkeep
Items dwarven scattergun (5 rounds), flask of whiskey, padded armor, pewter mug, sap
Ranged dwarven scattergun +7 (concussive, kickback, scatter 10 feet, range increment 50 feet, reload 1), Damage 1d8 piercing

Clockwork Gunnerpg. 61

Ambrost Muglandpg. 64

Gang Leaderpg. 64

Male human gang leader
Items +1 flintlock musket (10 rounds), minor potion of healing, +1 shortsword, studded leather, tanglefoot bag
Ranged flintlock musket +19 (concussive, fatal d10, magical, range increment 70 feet, reload 1), Damage 1d6+4 piercing

Hansinpg. 64

Male human gang leader
Items +1 flintlock pistol (10 rounds), minor potion of healing, +1 shortsword, studded leather, tanglefoot bag Ranged flintlock pistol +19 (concussive, fatal d8, magical, range increment 40 feet, reload 1), Damage 1d4+4 piercing

Sabora Sharkosapg. 64

Ambrost Mugland, Cutthroat Underworld Mogulpg. 88

Sabora Sharkosa, Leader Of The Gilded Gunnerspg. 91

Hazards

Color Spray Trap, Explosive Steam Trap, Falling Portcullis Trap, False Door Trap, Hallucination Powder Trap, Iron Dart Launcher, Second Kiss Engine, Sportlebore Infestation
Pathfinder #180: The Smoking GunSource Page

Archetypes

Clockwork Reanimator

Creatures

Corrupt Shieldmarshalpg. 7

Atticuspg. 8

UniqueHumanHumanoid
Male human corrupt shieldmarshal
Skills Intimidation +15 (replaces Diplomacy)

Leadsmithpg. 9

Headless Rustlerpg. 14

Variant dullahan
Items +1 arquebus, full plate, +1 longsword
Ranged keen striking arquebus +18 (concussive, fatal d12, kickback, magical), Damage 2d8+10 piercing
Headshot Hunter Any firearm wielded by the headless rustler becomes keen (even if it's not a slashing weapon) and striking. If the headless rustler kills a creature with a critical hit using a firearm, the target is treated as if they were decapitated by the headless rustler's Reap ability. These effects remain only while the headless rustler holds the firearm.
Throw Skull Interact; Frequency once (until a new clockwork skull is crafted); Effect The headless rustler throws its clockwork skull at a target within 30 feet. The skull explodes, dealing 8d6 fire damage to creatures in a 15-foot radius (DC 23 basic Reflex save).

Pyronite Oozepg. 17

Broken Centurionpg. 18

Variant weak spiral centurion
Misaligned Gears The spiral centurion loses access to its Rev Up ability, and if it Strides more than once per round, it takes 1d10 damage per Stride after the first.
Melee dulled blade +21 (agile, sweep), Damage 2d10+3 slashing
Ranged cannon +21 (concussive, fatal d8, range increment 60 feet), Damage 3d6+4 piercing
Reload Guns The spiral centurion loads ammo into its many guns.
Whirling Fire Requirements The spiral centurion has used Reload Guns three times since the last time it used Whirling Fire; Effect The spiral centurion spins furiously in place, firing its guns wildly and dealing 8d6 piercing damage to creatures in a 60-foot radius (DC 28 basic Reflex save). Creatures further than 30 feet away gain a +4 circumstance bonus on their save against this attack.

Viewslogpg. 21

Mutant Batpg. 22

Ogre Slugpg. 22

Variant elite ogre glutton Throw Powder Keg Frequency once (until the ogre acquires another powder keg); Effect The ogre lights and hurls a powder keg of gunpowder at a point within 40 feet. The fuse continues to burn for 1 round, during which time an adjacent creature can use an Interact action to remove the lit fuse, rendering the keg harmless. At the start of the ogre's next turn, if the fuse is still lit, the keg explodes, dealing 3d8 fire damage and 3d8 bludgeoning damage to creatures in a 15-foot burst (DC 22 basic Reflex save).

Slug Warbosspg. 22

Elite ogre boss

Ogre Warriorpg. 23

Captured Dezullonpg. 28

Weak dezullons
Vomit Trigger The dezullon is damaged by an attack; Effect The dezullon vomits the contents of its stomach into an adjacent unoccupied space, filling the space with either a dead body or still-moving zombie (a body is in one of the dezullons, a zombie is in the other). Creatures adjacent to the dezullon must succeed at a DC 26 Reflex save or be splashed with a dose of the dezullon's amnesia venom.

Disgorged Zombiepg. 28

Variant shock zombie
HP 52
Melee fist +16, Damage 1d12+7 bludgeoning plus 1d12 electricity and amnesia venom

Smog Wraithpg. 29

Clockwork Shamblerpg. 31

UncommonConstructMindlessZombie
Variant zombie shambler
HP 20; Immunities death effects, disease, mental, paralyzed, poison, unconscious; Weaknesses slashing 5

Clockwork Shambler Hordepg. 31

Clockwork Puppeteerpg. 33

Shock Zombiepg. 34

Chemical Zombiepg. 35

Variant sulfur zombie
Quenchable Death Throes When a chemical zombie dies, its body explodes in a 30-foot burst of fire and debris that deals 2d10 bludgeoning and 2d10 fire damage to each creature in the area (DC 21 basic Reflex save). If the chemical zombie is soaked with water before it dies (such as by dousing it with a bucket of water or hitting it with a water spell like hydraulic push), the chemicals are neutralized and this ability doesn't trigger.

Skeletal Crocodilepg. 37

Variant elite skeletal hulks
Melee bite +20 (reach 15 feet), Damage 2d6+13 piercing plus Grab
Melee [one-action] tail +20 (agile, reach 10 feet), Damage 2d6+13 bludgeoning
Broad Swipe As skeletal hulk, but with its tail Strike.
Reconfigure Part machine and part skeleton, the crocodile reconfigures its mechanical components, either reducing its size to Large or returning its size to Huge if it is currently Large.

Skull Shot The skeletal crocodile detaches its skull and fires it at a target within 30 feet, making a bite Strike. If the Strike is successful and the target is Large or smaller, the crocodile uses a heavy chain to retract its skull back to its body, dragging the targeted creature 30 feet. This ability replaces Massive Rush.

Cranium Preserverpg. 39

Parsuspg. 39

Elite Dweomercatpg. 43

Glass Golempg. 48

Clockwork Buccaneerpg. 49

Glass Elephantpg. 50

Catoblepaspg. 51

Glass Buccaneerpg. 53

Variant clockwork buccaneer
HP 154; Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious; Weaknesses sonic 10; Resistances physical 5 (except adamantine or bludgeoning)
Vulnerable to Shatter The glass buccaneer is affected by the shatter spell as though it were an unattended object.
Spell Reflection (abjuration, arcane) Trigger The glass buccaneer is targeted by a spell; Effect The buccaneer positions its reflective magical surfaces to turn the spell back on the caster. It tries to counteract the spell, making an Athletics check for its counteract check. If it successfully counteracts the spell, the effect is turned back on the caster.

Alethsiapg. 54

Variant elite medusa
Glass Gaze As Petrifying Gaze, except victims are transformed into glass instead of stone. Spells such as stone to flesh still affect the petrified creatures as usual.

Glass Sentrypg. 54

Variant elite sand sentry Melee fist +19, Damage 2d8+10 slashing plus blinding sand

Anjelique Lovelesspg. 57

Ibriumpg. 57

Anjelique Loveless, Ruthless Corrupt Deputypg. 86

Ibrium, Cold-Hearted Nexian Vitrumancerpg. 88

Parsus, Macabre Inventor Of Clockwork Abominationspg. 90

Feats

Advanced Reaniamted Companion, Clockwork Reanimator Dedication, Glass Skin, Hijack Undead, Improved Hijack Undead, Incredible Reanimated Companion, It's Alive!, Paragon Reanimated Companion, Self-Destruct, Unwind Death, Zombie Horde

Hazards

Gremlin Horde