All Archetypes
Artifact | Class | Combat Style | Core | Faction | Multiclass | Mystical | Profession | Undead


PFS LimitedMammoth Lord

Legacy Content

Source Pathfinder #177: Burning Tundra pg. 78
The Kellid people of the far north are collectively known as the Mammoth Lords, but this name is something of a generalization. True Mammoth Lords are rare champions, heroes among their people who have tamed a mammoth, cave bear, triceratops, or other megafauna. They often ride these enormous creatures into battle. Astride their mighty steeds, Mammoth Lords lead their followings along migratory routes they've used for generations, and they defend their people from frost giants, white dragons, and many other perils of the far north.

You're one of these legendary heroes, a true Mammoth Lord. You've captured or befriended one of the megafauna of the far north and tamed it. This heroic deed is best done as part of an adventure, but if that isn't possible, work with your GM to determine the details of how you managed to make one of these tremendous creatures your companion. You now ride this fantastic beast into battle, fighting from atop its back.

Additional Feats

Source Advanced Player's Guide pg. 149 2.0
Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype's dedication feat. When selected this way, a feat that normally has a class trait doesn't have that class trait.

Click here for the full rules on Additional Feats.


PFS LimitedMammoth Lord Dedication Feat 4

This Feat may contain spoilers from the Quest for the Frozen Flame Adventure Path

Legacy Content

Uncommon Archetype Dedication 
Source Pathfinder #177: Burning Tundra pg. 77
Archetype Mammoth Lord
Prerequisites Ride

You've undertaken the ultimate challenge of the Mammoth Lords and tamed a megafauna. You gain a megafauna you tamed as a young animal companion. Your megafauna animal companion must be a megafauna appropriate to the Realm of the Mammoth Lords; see the What Counts as Megafauna? sidebar for guidance and examples. While an animal companion usually starts as Small, you can begin with a Medium version of that animal (changing no statistics other than its size).

Contrary to the usual rules for animal companions, this feat can give you a second animal companion. If you have more than one animal companion, you can adventure with only one of them at a time. You can switch between them like a beastmaster does. You gain the Call Companion action, as the beastmaster archetype, and you follow all the other rules found in the Call Companion sidebar.

Special You can't select another dedication feat until you've gained two other feats from this archetype.

PFS StandardQuick Mount [one-action] Feat 4

Legacy Content

Archetype Skill 
Source Advanced Player's Guide pg. 164 2.0
Archetypes Cavalier, Mammoth Lord
Prerequisites Cavalier Dedication; expert in Nature
Requirements You are adjacent to a creature that is at least one size larger than you and is willing to be your mount.

You and your mount can spring into action at a moment's notice. You Mount the creature and Command an Animal to issue it an order of your choice.
There is a Remastered version here.

PFS StandardWild Empathy Feat 4*

Legacy Content

Ranger 
Source Core Rulebook pg. 172 4.0
Archetypes Beastmaster, Mammoth Lord
* This version of the Wild Empathy feat is intended for use with an Archetype and has a different level for access than the original feat.

You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case.
There is a Remastered version here.

PFS StandardCompanion's Cry Feat 6*

Legacy Content

Ranger 
Source Core Rulebook pg. 172 4.0
Archetypes Beastmaster, Mammoth Lord, Undead Master
Prerequisites an animal companion
* This version of the Companion's Cry feat is intended for use with an Archetype and has a different level for access than the original feat.

You can urge your companion to do its utmost. You can spend 2 actions to Command an Animal instead of 1 when commanding your animal companion. If you do, your animal companion uses an additional action.

PFS LimitedMammoth Charge [two-actions] Feat 6

Legacy Content

Archetype Flourish 
Source Pathfinder #177: Burning Tundra pg. 77
Archetype Mammoth Lord
Prerequisites Mammoth Lord Dedication
Requirements You are riding your megafauna companion.

You Command an Animal to order your megafauna companion to Stride twice. At any point during this movement, you can make a melee Strike against one enemy within reach.

PFS LimitedMature Megafauna Companion Feat 6

Legacy Content

Archetype 
Source Pathfinder #177: Burning Tundra pg. 77
Archetype Mammoth Lord
Prerequisites Mammoth Lord Dedication

You've raised your megafauna companion to be a more powerful force on the battlefield than most of its kind. The companion you gained through the Mammoth Lord Dedication feat becomes a mature animal companion, granting it additional capabilities. During an encounter, even if you don't use the Command an Animal action, your megafauna animal companion can still use 1 action on your turn to Stride or Strike.

PFS LimitedMegafauna Veterinarian Feat 6

Legacy Content

Archetype Skill 
Source Pathfinder #177: Burning Tundra pg. 78
Archetype Mammoth Lord
Prerequisites Mammoth Lord Dedication; expert in Nature

By heeding the wise advice of elders in your following— and aided by your own experience—you've learned how to provide medical care to the megafauna of the Mammoth Lord followings. You can attempt a Nature check instead of a Medicine check for any of Medicine's trained and untrained uses, provided the subject of your medical care is a megafauna. If you're attempting an action that requires a particular proficiency rank in Medicine (such as Treat Wounds), use your proficiency rank in Nature instead. If the subject of your care is your megafauna and you roll a success on your check, you get a critical success instead.

PFS LimitedSpeech of the Mammoth Lords Feat 7

Legacy Content

Archetype Skill 
Source Pathfinder #177: Burning Tundra pg. 78
Archetype Mammoth Lord
Prerequisites Mammoth Lord Dedication; master in Diplomacy and Intimidation

You've learned the ancient tongue spoken by the creatures of the far north. You can ask questions of, receive answers from, use the Diplomacy skill with, and Coerce megafauna. In most cases, megafauna of the Realm of the Mammoth Lords will hear you out.

PFS LimitedIncredible Megafauna Companion Feat 8

Legacy Content

Archetype 
Source Pathfinder #177: Burning Tundra pg. 78
Archetype Mammoth Lord
Prerequisites Mature Megafauna Companion

Under your care and training, your megafauna companion has realized its innate potential. Your companion becomes an indomitable or savage animal companion (your choice), gaining additional abilities determined by the type of companion.

PFS LimitedStalwart Mind [reaction] Feat 8

Legacy Content

Archetype 
Source Pathfinder #177: Burning Tundra pg. 78
Archetype Mammoth Lord
Frequency once per day
Prerequisites Mammoth Lord Dedication
Trigger You fail a Will save.

When necessary to avoid a magical compulsion or curse, you can be as stubborn as your megafauna companion. Attempt a new Will save against the triggering effect.

PFS LimitedStaggering Blow [two-actions] Feat 10

Legacy Content

Archetype 
Source Pathfinder #177: Burning Tundra pg. 78
Archetype Mammoth Lord
Prerequisites Mammoth Lord Dedication
Requirements You're riding a megafauna companion that has a melee Strike.

You've trained your megafauna companion to stagger its enemies, impeding their ability to fight back. You Command an Animal to order your megafauna companion to spend both its actions making a single, powerful Strike. The attack deals an extra die of weapon damage, and if the attack hits and deals damage, the target is slowed 1 until the end of its next turn.

PFS LimitedUnbreakable Bond Feat 10

Legacy Content

Archetype Necromancy Primal 
Source Pathfinder #177: Burning Tundra pg. 78
Archetype Mammoth Lord
Prerequisites Mammoth Lord Dedication

You and your megafauna companion are bound together; as long as you live, it's much harder for your companion to die. If your megafauna companion gains the dying condition, it automatically succeeds at the recovery check to stabilize at 0 Hit Points on its turn. Additionally, your megafauna companion only dies at dying 5 rather than dying 4. Finally, the first time each day your megafauna companion would reach dying 5 and die, as long as you're still alive, your companion's dying value decreases to 0 instead.

PFS LimitedGigantic Megafauna Companion Feat 12

Legacy Content

Archetype 
Source Pathfinder #177: Burning Tundra pg. 78
Archetype Mammoth Lord
Prerequisites Mammoth Lord Dedication

The mammoths and other megafauna ridden by your people are larger than any ordinary beast. Your megafauna companion increases in size to Huge but doesn't otherwise change its statistics.

PFS StandardTrampling Charge [three-actions] Feat 12*

Legacy Content

Archetype Flourish 
Source Advanced Player's Guide pg. 165 2.0
Archetypes Cavalier, Mammoth Lord
Prerequisites Cavalier Dedication
Requirements You are riding a mount that has a melee Strike using its legs (claw, talons, hoof, etc.).
* This version of the Trampling Charge feat is intended for use with an Archetype and has a different level for access than the original feat.

You urge your mount forward, trampling enemies in your path. You command your mount to Stride up to its Speed (or to Burrow, Climb, Fly, or Swim, if it has the corresponding movement type), moving through the spaces of any foes in your path up to one size smaller than your mount. Your mount deals damage equal to the melee Strike using its legs to each creature whose space you move through, subject to a basic Reflex save against your mount's Athletics DC. On a critical failure, the creature also becomes flat-footed until the end of your next turn. You can damage a given creature only once during this movement.

PFS LimitedSpecialized Megafauna Companion Feat 14

Legacy Content

Archetype 
Source Pathfinder #177: Burning Tundra pg. 78
Archetype Mammoth Lord
Prerequisites Mammoth Lord Dedication

You've trained your mammoth or other megafauna companion to perform in unusual or extreme situations, granting it abilities far beyond others of its kind. Your megafauna gains your choice of the bully, racer, tracker, or wrecker specialization.

Special You can select this feat up to three times. Each time, add a different specialization of the ones listed above to your megafauna companion. Your megafauna can't have more than three specializations.

PFS StandardLegendary Rider Feat 20

Legacy Content

Archetype 
Source Advanced Player's Guide pg. 165 2.0
Archetypes Cavalier, Mammoth Lord
Prerequisites Cavalier Dedication

You and your mount move like one being, effortlessly reading each other's signals. Whenever you are riding your mount, you are quickened; you can use the extra action only to command your mount using the Command an Animal skill action.