Mammoth LordLegacy Content
Source Pathfinder #177: Burning Tundra pg. 78The Kellid people of the far north are collectively known as the Mammoth Lords, but this name is something of a generalization. True Mammoth Lords are rare champions, heroes among their people who have tamed a mammoth, cave bear, triceratops, or other megafauna. They often ride these enormous creatures into battle. Astride their mighty steeds, Mammoth Lords lead their followings along migratory routes they've used for generations, and they defend their people from frost giants, white dragons, and many other perils of the far north.
You're one of these legendary heroes, a true Mammoth Lord. You've captured or befriended one of the megafauna of the far north and tamed it. This heroic deed is best done as part of an adventure, but if that isn't possible, work with your GM to determine the details of how you managed to make one of these tremendous creatures your companion. You now ride this fantastic beast into battle, fighting from atop its back.
Additional Feats
Source Player Core pg. 215 2.0Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
This Feat may contain spoilers from the Quest for the Frozen Flame Adventure Path
Legacy Content
Uncommon Archetype Dedication Source Pathfinder #177: Burning Tundra pg. 77Archetype Mammoth LordPrerequisites Ride
You've undertaken the ultimate challenge of the Mammoth Lords and tamed a megafauna. You gain a megafauna you tamed as a
young animal companion. Your megafauna animal companion must be a megafauna appropriate to the Realm of the Mammoth Lords; see the What Counts as Megafauna? sidebar for guidance and examples. While an animal companion usually starts as Small, you can begin with a Medium version of that animal (changing no statistics other than its size).
Contrary to the usual rules for animal companions, this feat can give you a second animal companion. If you have more than one animal companion, you can adventure with only one of them at a time. You can switch between them like a
beastmaster does. You gain the Call Companion action, as the beastmaster archetype, and you follow all the other rules found in the Call Companion sidebar.
Special You can't select another dedication feat until you've gained two other feats from this archetype.
Legacy Content
Archetype Skill Source Advanced Player's Guide pg. 164 2.0Archetypes Cavalier,
Mammoth LordPrerequisites Cavalier Dedication; expert in
NatureRequirements You are adjacent to a creature that is at least one size larger than you and is willing to be your mount.
You and your mount can spring into action at a moment's notice. You
Mount the creature and
Command an Animal to issue it an order of your choice.
Legacy Content
Ranger Source Core Rulebook pg. 172 4.0Archetypes Beastmaster,
Mammoth Lord* This version of the Wild Empathy feat is intended for use with an Archetype and has a different level for access than the
original feat.
You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case.
Legacy Content
Ranger Source Core Rulebook pg. 172 4.0Archetypes Beastmaster,
Mammoth Lord,
Undead MasterPrerequisites an animal companion
* This version of the Companion's Cry feat is intended for use with an Archetype and has a different level for access than the
original feat.
You can urge your companion to do its utmost. You can spend 2 actions to Command an Animal instead of 1 when commanding your animal companion. If you do, your animal companion uses an additional action.
Legacy Content
Archetype Flourish Source Pathfinder #177: Burning Tundra pg. 77Archetype Mammoth LordPrerequisites Mammoth Lord DedicationRequirements You are riding your megafauna companion.
You
Command an Animal to order your megafauna companion to Stride twice. At any point during this movement, you can make a melee Strike against one enemy within reach.
Legacy Content
Archetype Source Pathfinder #177: Burning Tundra pg. 77Archetype Mammoth LordPrerequisites Mammoth Lord Dedication
You've raised your megafauna companion to be a more powerful force on the battlefield than most of its kind. The companion you gained through the Mammoth Lord Dedication feat becomes a
mature animal companion, granting it additional capabilities. During an encounter, even if you don't use the
Command an Animal action, your megafauna animal companion can still use 1 action on your turn to Stride or Strike.
Legacy Content
Archetype Skill Source Pathfinder #177: Burning Tundra pg. 78Archetype Mammoth LordPrerequisites Mammoth Lord Dedication; expert in
Nature
By heeding the wise advice of elders in your following— and aided by your own experience—you've learned how to provide medical care to the megafauna of the Mammoth Lord followings. You can attempt a
Nature check instead of a
Medicine check for any of Medicine's trained and untrained uses, provided the subject of your medical care is a megafauna. If you're attempting an action that requires a particular proficiency rank in Medicine (such as
Treat Wounds), use your proficiency rank in Nature instead. If the subject of your care is your megafauna and you roll a success on your check, you get a critical success instead.
Legacy Content
Archetype Skill Source Pathfinder #177: Burning Tundra pg. 78Archetype Mammoth LordPrerequisites Mammoth Lord Dedication; master in
Diplomacy and
Intimidation
You've learned the ancient tongue spoken by the creatures of the far north. You can ask questions of, receive answers from, use the
Diplomacy skill with, and
Coerce megafauna. In most cases, megafauna of the Realm of the Mammoth Lords will hear you out.
Legacy Content
Archetype Source Pathfinder #177: Burning Tundra pg. 78Archetype Mammoth LordPrerequisites Mature Megafauna Companion
Under your care and training, your megafauna companion has realized its innate potential. Your companion becomes an
indomitable or
savage animal companion (your choice), gaining additional abilities determined by the type of companion.
Legacy Content
Archetype Source Pathfinder #177: Burning Tundra pg. 78Archetype Mammoth LordFrequency once per day
Prerequisites Mammoth Lord DedicationTrigger You fail a Will save.
When necessary to avoid a magical compulsion or curse, you can be as stubborn as your megafauna companion. Attempt a new Will save against the triggering effect.
Legacy Content
Archetype Source Pathfinder #177: Burning Tundra pg. 78Archetype Mammoth LordPrerequisites Mammoth Lord DedicationRequirements You're riding a megafauna companion that has a melee Strike.
You've trained your megafauna companion to stagger its enemies, impeding their ability to fight back. You
Command an Animal to order your megafauna companion to spend both its actions making a single, powerful Strike. The attack deals an extra die of weapon damage, and if the attack hits and deals damage, the target is
slowed 1 until the end of its next turn.
Legacy Content
Archetype Necromancy Primal Source Pathfinder #177: Burning Tundra pg. 78Archetype Mammoth LordPrerequisites Mammoth Lord Dedication
You and your megafauna companion are bound together; as long as you live, it's much harder for your companion to die. If your megafauna companion gains the
dying condition, it automatically succeeds at the recovery check to stabilize at 0 Hit Points on its turn. Additionally, your megafauna companion only dies at dying 5 rather than dying 4. Finally, the first time each day your megafauna companion would reach dying 5 and die, as long as you're still alive, your companion's dying value decreases to 0 instead.
Legacy Content
Archetype Source Pathfinder #177: Burning Tundra pg. 78Archetype Mammoth LordPrerequisites Mammoth Lord Dedication
The mammoths and other megafauna ridden by your people are larger than any ordinary beast. Your megafauna companion increases in size to Huge but doesn't otherwise change its statistics.
Legacy Content
Archetype Flourish Source Advanced Player's Guide pg. 165 2.0Archetypes Cavalier,
Mammoth LordPrerequisites Cavalier DedicationRequirements You are riding a mount that has a melee Strike using its legs (claw, talons, hoof, etc.).
* This version of the Trampling Charge feat is intended for use with an Archetype and has a different level for access than the
original feat.
You urge your mount forward, trampling enemies in your path. You command your mount to Stride up to its Speed (or to
Burrow,
Climb,
Fly, or
Swim, if it has the corresponding movement type), moving through the spaces of any foes in your path up to one size smaller than your mount. Your mount deals damage equal to the melee Strike using its legs to each creature whose space you move through, subject to a basic Reflex save against your mount's
Athletics DC. On a critical failure, the creature also becomes
flat-footed until the end of your next turn. You can damage a given creature only once during this movement.
Legacy Content
Archetype Source Pathfinder #177: Burning Tundra pg. 78Archetype Mammoth LordPrerequisites Mammoth Lord Dedication
You've trained your mammoth or other megafauna companion to perform in unusual or extreme situations, granting it abilities far beyond others of its kind. Your megafauna gains your choice of the
bully,
racer,
tracker, or
wrecker specialization.
Special You can select this feat up to three times. Each time, add a different specialization of the ones listed above to your megafauna companion. Your megafauna can't have more than three specializations.
Legacy Content
Archetype Source Advanced Player's Guide pg. 165 2.0Archetypes Cavalier,
Mammoth LordPrerequisites Cavalier Dedication
You and your mount move like one being, effortlessly reading each other's signals. Whenever you are riding your mount, you are
quickened; you can use the extra action only to command your mount using the
Command an Animal skill action.