Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Monk | Ranger | Rogue | Sorcerer | Wizard
Animal Companions | Familiars


Main List | Animal Specializations


Badger

Source Core Rulebook pg. 215
Your companion is a badger, wolverine, or other big mustelid.
Size Small
Melee Single ActionSingle Action jaws, Damage 1d8 piercing
Melee Single ActionSingle Action claw (agile), Damage 1d6 slashing
Str 2, Dex 2, Con 2, Int -4, Wis 2, Cha 0
Hit Points 8
Skill Survival
Senses low-light vision, scent (imprecise, 30 feet)
Speed 25 feet, burrow 10 feet, climb 10 feet
Support Benefit Your badger digs around your foe’s position, interfering with its footing. Until the start of your next turn, if you hit and deal damage to a creature your badger threatens, the target can’t use a Step action (unless it can Step through difficult terrain) until it moves from its current position.
Advanced Maneuver Badger Rage

Badger Rage Single Action

ConcentrateEmotionMental
Source Core Rulebook pg. 215
Requirements The badger isn’t fatigued or raging.
The badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls unconscious, whichever comes first. It can’t voluntarily stop raging. While raging, the badger is affected in the following ways.
  • It deals 4 additional damage with its bite attacks and 2 additional damage with its claw attacks.
  • It takes a –1 penalty to AC.
  • It can’t use actions that have the concentrate trait unless they also have the rage trait. The animal companion can Seek even while raging.
After it has stopped raging, it can’t use Badger Rage again for 1 minute.