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PFS StandardThe Lantern King (The Laughing Lie) [CN]

Source Gods & Magic pg. 126 2.0
Although the Lantern King most often appears as a floating ball of light surrounded by runes that form a delicate crown, the Eldest of laughter, mischief, and transformation has taken on a dizzying array of figures. He often adopts alternate shapes to play pranks, and even other Eldest are not immune to his mischievous scheming. Although he insists his pranks are intended only to incite levity and bring down imperious snobs, the chaos he creates in the name of good-natured fun is, to his targets, embarrassing at best and sometimes outright lethal. The Lantern King wanders the First World more than other Eldest, and he can be encountered in crowded markets and lonely byways alike. He is frequently accompanied by the Witchmarket, a traveling caravan of entertainers and merchants that serves as his court.

Edicts Play pranks, seek new jokes, leave lit lanterns in unusual places
Anathema Be completely honest, ruin or explain a good joke
Areas of Concern laughter, mischief, and transformation
Follower Alignments CN, CE

Devotee Benefits

Divine Ability Intelligence or Charisma
Divine Font harm or heal
Divine Skill Deception
Favored Weapon dagger
Domains change, delirium, passion, trickery
Cleric Spells 1st: illusory disguise, 2nd: hideous laughter, 6th: baleful polymorph