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PFS StandardStatic SnareItem 2

Uncommon Consumable Electricity Mechanical Snare Trap 
Source Grand Bazaar pg. 43
Price 6 gp
You hide insulating crystals or other material that releases a strong static charge when the first creature enters the snare's square. That creature must attempt a DC 18 Reflex saving throw.

Success The target is unaffected.
Failure The target takes 1 persistent electricity damage and takes a –1 circumstance penalty to saving throws against electricity effects for as long as the persistent electricity damage lasts.
Critical Failure As failure, and the target attracts nearby dirt and dust. If the target is or becomes invisible, it's merely hidden to creatures that have sight as a precise sense. This effect lasts as long as the persistent electricity damage does.