All Equipment
Adjustments | Adventuring Gear | Alchemical Items | Armor | Artifacts | Consumables | Contracts | Cursed Items | Held Items | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Snares | Staves | Structures | Tattoos | Vehicles | Wands | Weapons | Worn Items

Ammunition | Fulu | Oils | Other Consumables | Potions | Scrolls | Talismans

PFS StandardStorm ArrowItem 9

Source Core Rulebook pg. 560 2.0
Price 130 gp
Ammunition arrow
Activate Single ActionSingle Action Interact
The head of this arrow is made from gleaming copper. When an activated storm arrow hits a target, it is buffeted by raging winds and struck by a bolt of lightning that deals 3d12 electricity damage and the target must attempt a DC 25 Reflex saving throw. If this arrow is shot from a weapon with a shock property rune, the save DC increases to 27, though the attack doesn’t benefit from the shock property rune itself.

Critical Success The foe is unaffected.
Success The foe takes half damage and isn’t affected by the wind.
Failure The foe takes full damage and is buffeted by winds for 1 round, taking a –2 circumstance penalty to ranged attack rolls and a –10-foot circumstance penalty to its fly Speed.
Critical Failure As failure, but the foe takes double damage.