All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Armor | Artifacts | Assistive Items | Consumables | Contracts | Cursed Items | Customizations | Grimoires | Held Items | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Vehicles | Wands | Weapons | Worn Items


Fulu | Gadgets | Magical Ammunition | Oils | Other Consumables | Potions | Scrolls | Spell Catalysts | Talismans


PFS StandardWolf FangItem 1

ConsumableEvocationMagicalTalisman
Source Core Rulebook pg. 570 3.0
Price 4 gp
Usage affixed to armor
Activate envision; Trigger You successfully Trip a foe; Requirements You are trained in Athletics
This wolf canine is bound in a strip of leather and tied to a buckle or strap of a suit of armor. When you activate the fang, you deal bludgeoning damage equal to your Strength modifier to the target of your Trip. If your Trip would already deal physical damage that doesn’t include an ability modifier, add your Strength modifier to that damage.