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DisruptingItem 5+

MagicalNecromancy
Source Core Rulebook pg. 584 2.0
Usage etched onto a melee weapon
A disrupting weapon pulses with positive energy, dealing an extra 1d6 positive damage to undead. On a critical hit, the undead is also enfeebled 1 until the end of your next turn.

PFS StandardDisruptingItem 5

Source Core Rulebook pg. 584 2.0
Price 150 gp

PFS StandardDisrupting (Greater)Item 14

Uncommon
Source Core Rulebook pg. 584 2.0
Price 4,300 gp
Increase the extra damage to 2d6. On a critical hit, instead of being enfeebled 1, the undead creature must attempt a DC 34 Fortitude save with the following effects. This is an incapacitation effect.

Critical Success It’s enfeebled 1 until the end of your next turn.
Success It’s enfeebled 2 until the end of your next turn.
Failure It’s enfeebled 3 until the end of your next turn.
Critical Failure It’s destroyed.