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DisruptingItem 5+

MagicalNecromancy
Source Core Rulebook pg. 584
Usage etched onto a melee weapon
A disrupting weapon pulses with positive energy, dealing an extra 1d6 positive damage to undead. On a critical hit, the undead is also enfeebled 1 until the end of your next turn.

DisruptingItem 5

Source Core Rulebook pg. 584
Level 5; Price 150 gp

Disrupting (Greater)Item 14

Source Core Rulebook pg. 584
Level 14; Price 4,300 gp
Increase the extra damage to 2d6. On a critical hit, instead of being enfeebled 1, the undead creature must attempt a DC 34 Fortitude save with the following effects. This is an incapacitation effect.