All Equipment
Adjustments | Adventuring Gear | Alchemical Items | Armor | Artifacts | Consumables | Contracts | Cursed Items | Held Items | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Snares | Staves | Structures | Tattoos | Vehicles | Wands | Weapons | Worn Items

Apex Items | Companion Items | Other Worn Items

Daredevil BootsItem 10+

Source Core Rulebook pg. 609 2.0
Usage worn shoes; Bulk L
These brightly colored, soft-soled boots motivate you to perform risky stunts and grant you the agility to succeed. The boots grant you a +2 item bonus to Acrobatics checks and a +1 circumstance bonus to checks to Tumble Through an enemy’s space.

The boots can grip solid surfaces and help you avoid a fall, allowing you to use the Grab an Edge reaction even if your hands aren’t free. You treat falls as 10 feet shorter or, if you have the Cat Fall feat, treat your proficiency rank in Acrobatics as one degree better to determine the benefits of that feat. If you have Cat Fall and are already legendary in Acrobatics, you can choose the speed of your fall, from 60 feet per round up to normal falling speed.

PFS StandardDaredevil BootsItem 10

Source Core Rulebook pg. 609 2.0
Price 900 gp
Bulk L

PFS StandardDaredevil Boots (Greater)Item 17

Source Core Rulebook pg. 609 2.0
Price 14,000 gp
Bulk L
The bonus to Acrobatics checks is +3, and the bonus to Tumble Through is +2. The boots can be activated.

Activate Two ActionsTwo Actions command; Frequency once per day; Effect The boots cast freedom of movement on you.