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Healer's GlovesItem 4+

InvestedMagicalNecromancy
Source Core Rulebook pg. 612
Usage worn gloves; Bulk L
These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine checks.

Activate Single ActionSingle Action Interact; Frequency once per day; Effect You can soothe a willing, adjacent creature’s wounds, restoring 2d6+7 Hit Points to that creature. This is a positive healing effect. You can’t harm undead with this healing.

Healer's GlovesItem 4

Source Core Rulebook pg. 612
Level 4; Price 80 gp
Bulk L

Healer's Gloves (Greater)Item 9

Source Core Rulebook pg. 612
Level 9; Price 700 gp
Bulk L
The gloves provide a +2 bonus and restore 4d6+15 Hit Points.