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Necklace of FireballsItem 5+

Source Core Rulebook pg. 613 2.0
Usage worn
This string of beads appears to be a hemp string with lustrous red beads of various sizes hanging from it. When activated, it briefly appears in its true form: a golden chain with golden spheres attached by fine threads.

Numerous varieties of the necklace of fireballs exist. Each has a different basic Reflex save DC and includes a combination of spheres dealing different amounts of damage, as listed for each type below. When all the beads are gone, the necklace becomes a non-magical hemp string.

Activate Single ActionSingle Action Interact; Effect You detach a sphere from the necklace, causing it to glow with orange light. After you activate a sphere, if you or anyone else hurls it (an Interact action), it detonates as a fireball where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion you might need to make an attack roll if the throw is unusually challenging. If no one hurls the sphere by the start of your next turn, it turns into a non-magical red bead.

PFS StandardNecklace of Fireballs IItem 5

Source Core Rulebook pg. 613 2.0
Price 44 gp
One 6d6, two 4d6 (DC 21)

PFS StandardNecklace of Fireballs IIItem 7

Source Core Rulebook pg. 613 2.0
Price 115 gp
One 8d6, one 6d6, two 4d6 (DC 25)

PFS StandardNecklace of Fireballs IIIItem 9

Source Core Rulebook pg. 613 2.0
Price 300 gp
One 10d6, two 8d6, two 6d6 (DC 27)

PFS StandardNecklace of Fireballs IVItem 11

Source Core Rulebook pg. 613 2.0
Price 700 gp
One 12d6, two 10d6, three 8d6 (DC 30)

PFS StandardNecklace of Fireballs VItem 13

Source Core Rulebook pg. 613 2.0
Price 1,600 gp
One 14d6, two 12d6, four 10d6 (DC 32)

PFS StandardNecklace of Fireballs VIItem 15

Source Core Rulebook pg. 613 2.0
Price 4,200 gp
One 16d6, three 14d6, four 12d6 (DC 36)

PFS StandardNecklace of Fireballs VIIItem 17

Source Core Rulebook pg. 613 2.0
Price 9,600 gp
One 18d6, three 16d6, five 14d6 (DC 39)