Adventuring Gear | Alchemical Items | Armor | Artifacts | Consumables | Drugs | Held Items | Materials | Runes | Services | Shields | Snares | Staves | Structures | Tattoos | Wands | Weapons | Worn Items


Alchemical Bombs | Alchemical Elixirs | Alchemical Poisons | Alchemical Tools


Leaper's ElixirItem 1+

AlchemicalConsumableElixir
Source Core Rulebook pg. 549
Usage held in 1 hand; Bulk L
This tingly solution increases the elasticity and contraction of your leg muscles. For 1 minute after drinking this elixir, you can High Jump or Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet).

Activate Single ActionSingle Action Interact

Leaper's Elixir (Lesser)Item 1

Source Core Rulebook pg. 549
Level 1; Price 3 gp

Leaper's Elixir (Greater)Item 7

Source Core Rulebook pg. 549
Level 7; Price 55 gp
The maximum vertical distance you can jump with a High Jump is the same as you can jump horizontally with a Long Jump.