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PFS StandardWater Strider [two-actions] Feat 9

Azarketi Primal Transmutation Water 
Source Ancestry Guide pg. 15 2.0

Water cradles your every step, allowing you to walk on its surface. Stride up to your Speed. During your movement, you can move across liquids that don't support your weight. If you end your movement on a surface that can't support you, you fall into the liquid at the end of your movement. You can increase the number of actions to 3 to Stride up to three times your Speed.

Water Strider Leads To...

Mist Strider



Amphibious humanoids who live among the seas of the Inner Sea region, said to have descended from the people of Azlant. Sometimes known as gillmen or Low Azlanti.

Azarketis craft and use these weapons.


This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.


Effects and magic items with this trait are associated with the transmutation school of magic, typically changing something’s form.


Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element. Planes with this trait are mostly liquid, perhaps with pockets of breathable air.