General Hazards | Adventure-Specific Hazards | Weather Hazards


False Door TrapHazard 6

Mechanical Trap 
Source Pathfinder #179: Cradle of Quartz pg. 59
Complexity Simple
Stealth DC 28 (expert) to see the brick wall behind the edges of the door
Description A black-powder charge detonates as soon as the doorknob is turned, shattering the door into splinters.
Disable DC 27 Thievery (expert) to disable the doorknob trigger
AC 24, Fort +17, Ref +11
Hardness 8, HP 50 (BT 25); Immunities critical hits, object immunities, precision damage
Explosive Charge Trigger The doorknob is turned; Effect The charge behind the door explodes, dealing 2d8+9 fire damage and 2d8+9 piercing damage to all creatures in a 10-foot cone blasting outward from the door (DC 27 basic Reflex save). The sound of the explosion can be heard up to 50 feet away