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General Hazards | Adventure-Specific Hazards


Poisoned Dart GalleryHazard 8

ComplexMechanicalTrap
Source Core Rulebook pg. 528 2.0
Complexity Complex
Stealth +16 (expert) or DC 31 (master) to notice the control panel
Description Countless holes to launch poison darts from line a long hallway with a hidden control panel on the far end.
Disable Thievery DC 21 (expert) on the control panel deactivates the trap
AC 27, Fort +13, Ref +17
Hardness 14, HP 56 (BT 28) to destroy the control panel and disable the trap; Immunities critical hits, object immunities, precision damage
Dart Volley ReactionReaction (attack); Trigger A creature enters the hallway or ends its turn in the hallway. Effect The trap makes a poisoned dart Strike against the triggering creature, then rolls initiative.
Routine (1 action) The trap launches one dart against every creature in the gallery as 1 action. Because it launches darts continuously, the trap can also use the Continuous Barrage free action (see below) to launch darts at each creature during that creature’s turn.
Ranged poisoned dart +21, Damage 3d4 piercing plus flesset poison; no multiple attack penalty
Continuous Barrage Free ActionFree Action Trigger A creature within the active gallery finishes an action. Effect The trap makes a poisoned dart Strike against the triggering creature.
Flesset Poison (poison); Saving Throw DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and clumsy 1 (1 round); Stage 2 2d6 poison damage and clumsy 2 (1 round); Stage 3 3d6 poison damage and clumsy 3 (1 round)
Reset The trap deactivates and resets after 1 minute.