General Hazards | Adventure-Specific Hazards

Web Lurker NooseHazard 2

Source Bestiary pg. 325
Complexity Simple
Stealth DC 22
Description Discreet webbing at throat level snags a creature that walks into it.
Disable Survival (trained) or Thievery (expert) DC 18 to rearrange the webbing
AC 18, Fort +11, Ref +5
Web Noose ReactionReaction (attack); Trigger A creature steps into the square with the web tripwire. Effect The web lurker noose makes a noose Strike against the triggering creature.
Melee noose +13 (deadly d10), Damage 3d6 bludgeoning and the target is grabbed and pulled off the ground (Escape DC 22). The target takes 1d6 bludgeoning damage at the end of each of its turns as long as it’s caught in the noose.