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Trial of the GodsHazard 17

Unique Complex Magical Trap 
Source Prey for Death pg. 63
Complexity Complex
Stealth +33 (master)
Description What appears to be an eye opens within the glowing orb near the ceiling.
Disable DC 43 Thievery (master) to deactivate the glowing orb and prevent it from observing the room, dispel magic (9th rank; counteract DC 36) to counteract the trial, DC 45 Religion (master) to perform a complex 5-round candle- lighting ritual, or placing General Ordulf’s religious symbol on an empty hook on any wall as an Interact action
AC 40, Fort +32, Ref +26
Glowing Orb Hardness 28, HP 110 (BT 55); Immunities critical hits, object immunities, precision damage
Wrath of the Gods [reaction] (death, emotion, fear, illusion, mental) Trigger A creature attempts to Force Open or Pick the Lock on the eastern door, or ends a turn in this room while not performing the candle-lighting ritual; Effect A glowing red eye manifests in the ceiling mounted orb to stare angrily at the triggering creature, who must succeed at a DC 46 Will save or become frightened 1 (frightened 2 on a critical failure). The Trial of the Gods then rolls initiative.
Routine (1 action; death, emotion, fear, mental) The red eye glances at a randomly determined creature in area B3 that it can see and is not engaged in a candle-lighting ritual, then casts a 9th-rank vision of death on that target, causing them to experience the sight of Achaekek rising up from the ground to smite the transgressor for failing to honor the gods.
Reset Once the room is empty of creatures, the trial deactivates and then resets after 1 minute has passed.