General Hazards | Adventure-Specific Hazards


Spiked DoorframeHazard 4

MechanicalTrap
Source Pathfinder #145: Hellknight Hill pg. 46
Complexity Simple
Stealth DC 25 (trained)
Description Spikes lance out of the doorframe to skewer anyone who attempts to open the door.
Disable Thievery DC 20 (trained) to deactivate a trigger built into the door's handle
AC 21, Fort +12, Ref +8
Hardness 11, HP 44 (BT 22); Immunities critical hits, object immunities, precision damage
Spikes Single ActionSingle Action (attack); Trigger The door is opened. Effect The trap makes an attack against the creature that opened the door.

Melee spikes +17; Damage 4d6+3 piercing