Adventuring Gear
View all assistive items.
Assistive Items
View all types of contracts.
Contracts (4)
Cursed Items
View all types of customizations.
Customizations (5)
Intelligent Items
View all types of services.
Services (6)
View all types of shields.
Shields (3)
Siege Weapons
View all types of wands.
Wands (3)
View all types of worn items.
Worn Items (5)
Archives of Nethys

All Archetypes | Hellknight Orders
Class | Combat Style | Core | Faction | Multiclass | Mystical | Profession

PFS StandardOrder of the Chain

Source Character Guide pg. 81 2.0
Favored Weapon Flail
Members of the Order of the Chain are skilled at hunting down and capturing criminals, especially those who dare flee from justice.

PFS StandardShackles of Law Two ActionsLesser Benefit

Source Character Guide pg. 81 2.0
You attempt to subdue a target with an attack and a follow-up grab. Make a melee Strike. If it hits and deals damage, you can attempt an Athletics check to Grapple the creature you hit. If you’re wielding a flail, you can ignore Grapple’s requirement that you have a hand free. Both attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after you’ve made both of them.

PFS StandardSturdy Bindings Greater Benefit

Source Character Guide pg. 81 2.0
Your grapples are incredibly reliable. When you roll a critical failure on a check to Grapple a target, you get a failure instead. In addition, when a creature you have grabbed rolls a failure on its check to Escape, it gets a critical failure instead, and if it rolls a critical success, it gets a success instead.