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Tyrannosaurus Imperator

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Recall Knowledge - Animal (Nature): DC 37

Elite | Normal | Weak

Tyrannosaurus ImperatorCreature 14

RareNGargantuanAnimalDinosaur
Source Pathfinder #166: Despair on Danger Island pg. 31
Variant tyrannosaurus
Perception +25; low-light vision, scent (imprecise) 60 feet
Skills Acrobatics +20, Athletics +30
Str +9, Dex +2, Con +5, Int -4, Wis +3, Cha +0
AC 35; Fort +27, Ref +20, Will +25
HP 260
Speed 40 feet
Melee Single ActionSingle Action jaws +28 [+23/+18] (deadly d12, reach 20 feet), Damage 3d12+12 piercing plus GrabMelee Single ActionSingle Action foot +28 [+23/+18] (reach 15 feet), Damage 3d10+12 bludgeoningFling Single ActionSingle Action Requirements A creature is Grabbed in the tyrannosaurus's jaws. Effect The tyrannosaurus flings the creature into the air up to 10 feet up from its mouth and 20ft away. The creature falls 25 feet (assuming the tyrannosaurus flings it as high as it can) and takes falling damage accordingly. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. The creature being landed upon can attempt a DC 29 basic Reflex save.Pin Prey ReactionReaction Trigger The tyrannosaurus critically hits a Large or smaller foe with its foot. Effect The creature struck by the foot is knocked prone and the tyrannosaurus uses its foot to hold the creature in place. As long as the tyrannosaurus doesn't move from its position, the pinned creature is Grabbed. A tyrannosaurus gains a +2 circumstance bonus to attack a creature it has pinned in this manner, but it cannot use swallow whole on the target unless it uses its jaws to Grab the victim first.Swallow Whole Single ActionSingle Action (attack) Medium, 4d6+8 bludgeoning, Rupture 34Tail Swipe Two ActionsTwo Actions The tyrannosaurus sweeps its tail in a 15-foot cone, dealing 4d8+12 bludgeoning damage to all creatures in the cone. Creatures in the area must attempt a DC 34 Reflex save.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and falls prone.
Critical Failure The creature takes double damage, is pushed back 10 feet, and falls prone.
Trample Three ActionsThree Actions Huge or smaller, foot, DC 34