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Tamikan

This creature did not include a description.

Recall Knowledge - Dragon (Arcana): DC 45

Elite | Normal | Weak

TamikanCreature 16

UniqueNLargeDragon
Source Pathfinder #166: Despair on Danger Island pg. 39
Variant female kongamato
Perception +23; darkvision
Languages Draconic
Skills Acrobatics +29, Athletics +33, Intimidation +27, Stealth +27, Survival +26
Str +9, Dex +5, Con +6, Int +1, Wis +4, Cha +5
AC 38; Fort +29, Ref +27, Will +26; +1 status to all saves vs. magic
HP 295; Immunities paralyzed, sleep
Attack of Opportunity ReactionReaction Tail only.
Speed 30 feet, fly 130 feet, swim 30 feet
Melee Single ActionSingle Action beak +32 [+27/+22] (magical, reach 15 feet), Damage 3d12+15 piercing plus Grab and piercing beakMelee Single ActionSingle Action claw +32 [+28/+24] (agile, reach 10 feet), Damage 3d8+15 slashingMelee Single ActionSingle Action wing +32 [+28/+24] (agile, reach 15 feet), Damage 3d10+13 bludgeoningMelee Single ActionSingle Action tail +30 [+26/+22] (agile, reach 20 feet), Damage 3d8+13 bludgeoningBoat Breaker A kongamato's beak is supernaturally hard. Their beak Strikes ignore half the Hardness of any object they hit.Flying Strafe Two ActionsTwo Actions The kongamato Flies up to their fly Speed and makes two wing Strikes at any point during that movement. Each Strike must target a different creature.Sonic Screech Two ActionsTwo Actions (arcane, evocation, sonic) Tamikan unleashes a powerful and deadly blast of sonic force from her maw that deals 12d6 sonic damage in a 100- foot line (DC 37 basic Reflex save). She can't use Sonic Screech again for 1d4 rounds.Wailing Dive Two ActionsTwo Actions The kongamato Flies while emitting a terrifying screech. Each creature the kongamato flies over must succeed at a DC 37 Will save or become frightened 1 (frightened 2 on a critical failure). After attempting their saves, the creatures are temporarily immune for 1 hour. At the end of their movement, the kongamato can make a beak Strike.